| 1 |
The biggest counterargument to attention favoring the larger team, is the ease of which a lone player can coordinate his forces and efforts.
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1 |
The biggest counterargument to attention favoring the larger team, is the ease of which a lone player can coordinate his forces and efforts.
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| 2 |
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2 |
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| 3 |
Take for example a Thunderbird strike followed up by raiders.
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3 |
Take for example a Thunderbird strike followed up by raiders.
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| 4 |
Without voicechat, it is much easier for a skilled player to coordinate a strike or abort depending on the situation, which can change in just a few seconds, but which might also have to be premediated up to several minutes of planning, positioning and unit compositions.
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4 |
Without voicechat, it is much easier for a skilled player to coordinate a strike or abort depending on the situation, which can change in just a few seconds, but which might also have to be premediated up to several minutes of planning, positioning and unit compositions.
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| 5 |
However, countering enemy bombers with Swifts requires almost constant attention to the movement of the enemy air forces and ground AA, and are best done by a dedicated air player.
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5 |
However, countering enemy bombers with Swifts requires almost constant attention to the movement of the enemy air forces and ground AA, and are best done by a dedicated air player.
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| 6 |
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6 |
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| 7 |
For a low skilled player, just coordinating two different forces can be hard enough that it is better done by several players.
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7 |
For a low skilled player, just coordinating two different forces can be hard enough that it is better done by several players.
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| 8 |
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8 |
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| 9 |
Controlling a single group of Scythes behind enemy frontlines requires almost constant attention to not run into enemies and accidentally uncloak.
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9 |
Controlling a single group of Scythes behind enemy frontlines requires almost constant attention to not run into enemies and accidentally uncloak.
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| 10 |
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10 |
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| 11 |
Some other examples that favors of Ease of Coordination over abundant Attention, is to control a single Grizzly or Paladin with some backup, than it is for several people to counter them.
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11 |
Some other examples that favors of Ease of Coordination over abundant Attention, is to control a single Grizzly or Paladin with some backup, than it is for several people to counter them.
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| 12 |
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12 |
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| 13 |
So Attention versus Ease of Coordination depends largely on what type of map and unit compositions that the players go for.
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13 |
So Attention versus Ease of Coordination depends largely on what type of map and unit compositions that the players go for.
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| 14 |
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14 |
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| 15 |
Some
types
of
Coordination
require
quick
decision
making,
like
a
Thunderbird
strike,
while
other
types
of
coordination,
like
switching
all
your
production
to
counter
an
enemy
threat,
is
slower,
but
convincing
your
allies
to
realize
the
threat
and
stopping
their
own
production,
can
be
a
hard
sell
in
a
random
teamgame,
making
even
long
term
coordination
processes
slow
and
hard.
|
15 |
Some
types
of
Coordination
require
quick
decision
making,
like
a
Thunderbird
strike,
while
other
types
of
coordination,
like
switching
all
your
production
to
counter
an
enemy
threat,
is
slower,
but
convincing
your
allies
to
realize
the
threat
and
stopping
their
own
production,
can
be
a
hard
sell
in
a
random
teamgame,
making
even
long
term
coordination
processes
slow
and
difficult.
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