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Matchmaking with uneven numbers

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Date Editor Before After
1/27/2026 1:35:46 PMSErankPLT_Godde before revert after revert
1/27/2026 1:35:27 PMSErankPLT_Godde before revert after revert
1/27/2026 1:34:13 PMSErankPLT_Godde before revert after revert
Before After
1 The biggest counterargument to attention favoring the larger team, is the ease of which a lone player can coordinate his forces and efforts. 1 The biggest counterargument to attention favoring the larger team, is the ease of which a lone player can coordinate his forces and efforts.
2 \n 2 \n
3 Take for example a Thunderbird strike followed up by raiders. 3 Take for example a Thunderbird strike followed up by raiders.
4 Without voicechat, it is much easier for a skilled player to coordinate a strike or abort depending on the situation, which can change in just a few seconds, but which might also have to be premediated up to several minutes of planning, positioning and unit compositions. 4 Without voicechat, it is much easier for a skilled player to coordinate a strike or abort depending on the situation, which can change in just a few seconds, but which might also have to be premediated up to several minutes of planning, positioning and unit compositions.
5 However, countering enemy bombers with Swifts requires almost constant attention to the movement of the enemy air forces and ground AA, and are best done by a dedicated air player. 5 However, countering enemy bombers with Swifts requires almost constant attention to the movement of the enemy air forces and ground AA, and are best done by a dedicated air player.
6 \n 6 \n
7 For a low skilled player, just coordinating two different forces can be hard enough that it is better done by several players. 7 For a low skilled player, just coordinating two different forces can be hard enough that it is better done by several players.
8 \n 8 \n
9 Controlling a single group of Scythes behind enemy frontlines requires almost constant attention to not run into enemies and accidentally uncloak. 9 Controlling a single group of Scythes behind enemy frontlines requires almost constant attention to not run into enemies and accidentally uncloak.
10 \n 10 \n
11 Some other examples that favors of Ease of Coordination over abundant Attention, is to control a single Grizzly or Paladin with some backup, than it is for several people to counter them. 11 Some other examples that favors of Ease of Coordination over abundant Attention, is to control a single Grizzly or Paladin with some backup, than it is for several people to counter them.
12 \n 12 \n
13 So Attention versus Ease of Coordination depends largely on what type of map and unit compositions that the players go for. 13 So Attention versus Ease of Coordination depends largely on what type of map and unit compositions that the players go for.
14 \n 14 \n
15 Some types of Coordination require quick decision making, like a Thunderbird strike, while other types of coordination, like switching all your production to counter an enemy threat, is slower, but convincing your allies to realize the threat and stopping their own production, can be a hard sell in a random teamgame, making even long term coordination processes slow and hard. 15 Some types of Coordination require quick decision making, like a Thunderbird strike, while other types of coordination, like switching all your production to counter an enemy threat, is slower, but convincing your allies to realize the threat and stopping their own production, can be a hard sell in a random teamgame, making even long term coordination processes slow and difficult.