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B2379904 2 on Intersection v4.1 (Multiplayer)

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Date Editor Before After
3/11/2026 5:34:08 AMPLrankizirayd before revert after revert
Before After
1 \n
2 YA napomnyu, chto takoye imp - eto po tipizatsii dinamicheski peredvigayemaya mina. YA ne ponimayu pochemu mina obladayet mul'ti-tipizatsiyey, to yest' yunit imeyet 2 svoystva 1e eto dvizheniye, 2e eto mina. Dlya Zero-k eto ne svoystvenno, kogda odnomu yunitu dozvoleno obladat' mul'ti-tipizatsiyey, prosto potomu chto kontr igra stavitsya slozhneye. V BAR yest' tozhe miny, no miny bar: - Staticheskiye miny, to yest' ne dvigayutsya; - Pogloshchayut energiyu, to yest' nado platit' za nikh; - Trebuyut ustanovshika min, a eto trebuyetsya dopolnitel'noye mikro; - AoE ochen' malen'koye, nuzhno minirovat' tseluyu oblast'; imp zhe prosto mnogokratneye kruche, nichego ne pogloshchayet, ty mozhesh' ustanovit', peremestit' imp. Ty dazhe mozhesh' ne pravil'no postavit' etot yunit i peremestit' yego v nuzhnoye mesto, uzhe vo vremya ataki na yunitov, to yest' eto bukval'no magnitnaya mina. Otdel'noye stoit upominut', chto uron ot imp, beskonechnyy, yesli za targetom stoit drugoy target, to oni ne perekryvayut drug druga. Yestetvenno tak ne dolzhno byt', volna Emp, dolzhna po logike perekryvat'sya. V obshchem, etot yunit nuzhdayetsya v nerfe.
3 1 060
4 Let me remind you that an Imp is a dynamically moving mine. I don't understand why a mine has multiple types, meaning a unit has two properties: movement and a mine. It's not typical for Zero-k to allow a single unit to have multiple types, simply because counterplay is more difficult. 1 Let me remind you that an Imp is a dynamically moving mine. I don't understand why a mine has multiple types, meaning a unit has two properties: movement and a mine. It's not typical for Zero-k to allow a single unit to have multiple types, simply because counterplay is more difficult.
5 \n 2 \n
6 BAR also has mines, but Bar mines: 3 BAR also has mines, but Bar mines:
7 \n 4 \n
8 - Static mines, meaning they don't move; 5 - Static mines, meaning they don't move;
9 - Absorb energy, meaning you have to pay for them; 6 - Absorb energy, meaning you have to pay for them;
10 - Require a mine planter, which requires additional micro; 7 - Require a mine planter, which requires additional micro;
11 - The AoE is very small, requiring you to mine an entire area; 8 - The AoE is very small, requiring you to mine an entire area;
12 \n 9 \n
13 An Imp is simply much more powerful; it doesn't absorb anything, and you can plant and move an Imp. You can even place the unit incorrectly and then move it to the right spot while attacking units, so it's literally a magnetic mine. 10 An Imp is simply much more powerful; it doesn't absorb anything, and you can plant and move an Imp. You can even place the unit incorrectly and then move it to the right spot while attacking units, so it's literally a magnetic mine.
14 \n 11 \n
15 It's worth mentioning that the Imp's damage is infinite; if there's another target behind it, they don't overlap. Naturally, this shouldn't be the case; the EMP wave should logically overlap. 12 It's worth mentioning that the Imp's damage is infinite; if there's another target behind it, they don't overlap. Naturally, this shouldn't be the case; the EMP wave should logically overlap.
16 \n 13 \n
17 In short, this unit needs a nerf. 14 In short, this unit needs a nerf.