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[q]Quantum Bomb Carrier - 4000m (24k HP, 35 speed, suicide unit with a weak gun. Nuclear missile death explosion.)[/q]
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[q]Quantum Bomb Carrier - 4000m (24k HP, 35 speed, suicide unit with a weak gun. Nuclear missile death explosion.)[/q]
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I've done some stuff to make a similar unit: https://vimeo.com/593377065?share=copy&fl=sv&fe=ci
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I've done some stuff to make a similar unit: https://vimeo.com/593377065?share=copy&fl=sv&fe=ci
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The reason it's so weird is that there are game design issues with an unstoppable 4000m nuke that you could lob with gravity and ignore any need for antis. So instead, this is a channeling-cast EMP shockwave unit: The idea is that it deploys, and then once the animation is complete and the channeling period is over, everything in a nuke radius is stunned for 30 seconds or so, including the unit itself.
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The reason it's so weird is that there are game design issues with an unstoppable 4000m nuke that you could lob with gravity and ignore any need for antis. So instead, this is a channeling-cast EMP shockwave unit: The idea is that it deploys, and then once the animation is complete and the channeling period is over, everything in a nuke radius is stunned for 30 seconds or so, including the unit itself.
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Then any assets positioned around the stun zone can go in for the kill. Raiders, aircraft, a prepared execution-drop squad, you name it.
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Then any assets positioned around the stun zone can go in for the kill. Raiders, aircraft, a prepared execution-drop squad, you name it.
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This was also supposed to be a strider, going into the strider hub.
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This
was
abandoned
because
i
kinda
lost
interest,
but
also
converting
the
animation
to
lua
was
going
to
be
super
annoying.
But
these
days
we
can
have
gltf-packed
animations
*inside
the
model*
in
the
engine,
so
maybe
it
can
be
reanimated.
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