Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Siegebots - New Factory

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
4/6/2026 6:27:56 PMEErankAdminAnarchid before revert after revert
Before After
1 [q]Quantum Bomb Carrier - 4000m (24k HP, 35 speed, suicide unit with a weak gun. Nuclear missile death explosion.)[/q] 1 [q]Quantum Bomb Carrier - 4000m (24k HP, 35 speed, suicide unit with a weak gun. Nuclear missile death explosion.)[/q]
2 I've done some stuff to make a similar unit: https://vimeo.com/593377065?share=copy&fl=sv&fe=ci 2 I've done some stuff to make a similar unit: https://vimeo.com/593377065?share=copy&fl=sv&fe=ci
3 \n 3 \n
4 The reason it's so weird is that there are game design issues with an unstoppable 4000m nuke that you could lob with gravity and ignore any need for antis. So instead, this is a channeling-cast EMP shockwave unit: The idea is that it deploys, and then once the animation is complete and the channeling period is over, everything in a nuke radius is stunned for 30 seconds or so, including the unit itself. 4 The reason it's so weird is that there are game design issues with an unstoppable 4000m nuke that you could lob with gravity and ignore any need for antis. So instead, this is a channeling-cast EMP shockwave unit: The idea is that it deploys, and then once the animation is complete and the channeling period is over, everything in a nuke radius is stunned for 30 seconds or so, including the unit itself.
5 \n 5 \n
6 Then any assets positioned around the stun zone can go in for the kill. Raiders, aircraft, a prepared execution-drop squad, you name it. 6 Then any assets positioned around the stun zone can go in for the kill. Raiders, aircraft, a prepared execution-drop squad, you name it.
7 \n 7 \n
8 \n 8 \n
9 This was also supposed to be a strider, going into the strider hub.
9 \n 10 \n
10 11 This was abandoned because i kinda lost interest, but also converting the animation to lua was going to be super annoying. But these days we can have gltf-packed animations *inside the model* in the engine, so maybe it can be reanimated.