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Now responding to GoogleFrog
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Now responding to GoogleFrog
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for Dante I've replaced the default missiles with grenades aswell, so Dante doesnt have a weird missmatch of rockets + grenades and differing ranges between them.
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for Dante I've replaced the default missiles with grenades aswell, so Dante doesnt have a weird missmatch of rockets + grenades and differing ranges between them.
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It'd dgun is also then a burst of those base fire grenades, that covers about sort of 45° cone infront of dante up to a max range of 420.
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It'd dgun is also then a burst of those base fire grenades, that covers about sort of 45° cone infront of dante up to a max range of 420.
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Implementation of the grenades is a missile with incredibly short burntime, so gravity and sprayangle determin firearc the most
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The speedyness of dante feels in use refreshing sort of, while not overbearingly so. With most skirmishers being able to exist around dante they do get to pressure it much more than base dante. Placeholder and buoy especially become alot more difficult to fight with this dante, since you don't have the longer range missiles to rely on.
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The speedyness of dante feels in use refreshing sort of, while not overbearingly so. With most skirmishers being able to exist around dante they do get to pressure it much more than base dante. Placeholder and buoy especially become alot more difficult to fight with this dante, since you don't have the longer range missiles to rely on.
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Rotating dante into positions where it can deal good damage becomes more important/supporting it against units it struggles against. Dante also has more downtime due to needing repairs.
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Rotating dante into positions where it can deal good damage becomes more important/supporting it against units it struggles against. Dante also has more downtime due to needing repairs.
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Hm for Merlin maybe my wording wasn't quite appropriate to get my point across / reflect the implementation.
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Hm for Merlin maybe my wording wasn't quite appropriate to get my point across / reflect the implementation.
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I understand the weapon conundrum, though for merlin it seem plausible enough for a strider to fire different weighted warheads from the same physical/model weapon.
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I understand the weapon conundrum, though for merlin it seem plausible enough for a strider to fire different weighted warheads from the same physical/model weapon.
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Base Merlin's burstrate is fast enough to where you can technically shotgun it, but it is usually a risk reward tradeoff that isnt too great. Trying to use it in a more interesting way is not worthwhile in most situations, which is sad.
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Base Merlin's burstrate is fast enough to where you can technically shotgun it, but it is usually a risk reward tradeoff that isnt too great. Trying to use it in a more interesting way is not worthwhile in most situations, which is sad.
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Tweaking base merlin in that direction is a possibility, but I didnt really want to touch base merlin's weapon. It does it's job well enough to where I fear I'd break something else along the way.
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Tweaking base merlin in that direction is a possibility, but I didnt really want to touch base merlin's weapon. It does it's job well enough to where I fear I'd break something else along the way.
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The thing I want to emphasise here is trying to bring merlin more into a position where it benefits more from support, and gets to really shine in very entrenched positions as an alternative usecase. Being a sitting duck during the salvo requires either support or the enemy lacking any normal scale artillery to counterbattery.
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The thing I want to emphasise here is trying to bring merlin more into a position where it benefits more from support, and gets to really shine in very entrenched positions as an alternative usecase. Being a sitting duck during the salvo requires either support or the enemy lacking any normal scale artillery to counterbattery.
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Scylla's torps were fun to play around with, the main sort of motivation there was something where torpedo counterplay can be more fun/something that doesnt fall into the usual ballistic vs instanthit vs guided weapon distinction.
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Scylla's torps were fun to play around with, the main sort of motivation there was something where torpedo counterplay can be more fun/something that doesnt fall into the usual ballistic vs instanthit vs guided weapon distinction.
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The long leadtime to impact with slow turnrate and speed projectile is I think something curious that could be experimented with, but it sort of necessitated a torpedo weapon to feel "realistic". (And also due to attention required to evade, a higher cost platform to fire from)
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The long leadtime to impact with slow turnrate and speed projectile is I think something curious that could be experimented with, but it sort of necessitated a torpedo weapon to feel "realistic". (And also due to attention required to evade, a higher cost platform to fire from)
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