| 1 |
I've had a peek, and do note the improvements to the aoe and groundburn to match stuff.
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1 |
I've had a peek, and do note the improvements to the aoe and groundburn to match stuff.
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| 2 |
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2 |
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| 3 |
Some thoughts n observations:
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3 |
Some thoughts n observations:
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| 4 |
The Napalm effect is neat, but I think it might look a little bit too scary? FW might have this too I spose...
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4 |
The Napalm effect is neat, but I think it might look a little bit too scary? FW might have this too I spose...
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| 5 |
As in buoys or so would want to walk through the groundfire when chasing a slowed Dante I think and peeps might be a little scared.
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5 |
As in buoys or so would want to walk through the groundfire when chasing a slowed Dante I think and peeps might be a little scared.
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| 6 |
It's
something
people
would
learn
to
work/around
with
either
way,
but
setting
a
good
starting
point
via
the
visuals
helps.
|
6 |
It's
something
people
would
learn
to
work
with/around
either
way,
but
setting
a
good
starting
point
via
the
visuals
helps.
|
| 7 |
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7 |
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| 8 |
The projectile for the rockets lacks an active trail due to burning out instantly, which makes it a little hard to see where missiles are and are headed at a distance. It may also be a contrast thing I suppose.
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8 |
The projectile for the rockets lacks an active trail due to burning out instantly, which makes it a little hard to see where missiles are and are headed at a distance. It may also be a contrast thing I suppose.
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| 9 |
It's partially why I had fiddled with the diskball model as grenades since those are decently visible.
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9 |
It's partially why I had fiddled with the diskball model as grenades since those are decently visible.
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| 10 |
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10 |
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| 11 |
I tried some models we already have that could fit and feel a bit more visible:
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11 |
I tried some models we already have that could fit and feel a bit more visible:
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| 12 |
longbolt, paveway, fabby, fury, canister and of course, diskball :P
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12 |
longbolt, paveway, fabby, fury, canister and of course, diskball :P
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| 13 |
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13 |
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| 14 |
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14 |
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| 15 |
Should I and if I attempt to mess around with napalm visuals and models should I make a PR?
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15 |
Should I and if I attempt to mess around with napalm visuals and models should I make a PR?
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