| 1 |
Thanks @Boetvaardig.
|
1 |
Thanks @Boetvaardig.
|
| 2 |
\n
|
2 |
\n
|
| 3 |
Dante has been cooking in this state for around 2 months in my mod and has seen it's fair usage. I also do want to thank anyone who did help test the mod as it includes alot more than just the dante.
|
3 |
Dante has been cooking in this state for around 2 months in my mod and has seen it's fair usage. I also do want to thank anyone who did help test the mod as it includes alot more than just the dante.
|
| 4 |
The only way to get an actual feel for things is to let people use it. The lobbies are and had always been open to everyone to get their 2 cents in on everything, and I do listen to the feedback given.
|
4 |
The only way to get an actual feel for things is to let people use it. The lobbies are and had always been open to everyone to get their 2 cents in on everything, and I do listen to the feedback given.
|
| 5 |
\n
|
5 |
\n
|
| 6 |
There are some differences to the implementation @GoogleFrog ported to base zk, but it is the same essence, and I am happy to have the opportunity to see it in more action and different contexts. Some more forewarning even for me would've been apprechiated I spose, though I also see the reasoning for just ripping the bandaid off.
|
6 |
There are some differences to the implementation @GoogleFrog ported to base zk, but it is the same essence, and I am happy to have the opportunity to see it in more action and different contexts. Some more forewarning even for me would've been apprechiated I spose, though I also see the reasoning for just ripping the bandaid off.
|
| 7 |
\n
|
7 |
\n
|
| 8 |
I've gone over my reasoning about the issue of base Dante and arguments for this style of dante in the [url=https://zero-k.info/Forum/Thread/39575] Refumble:Striders[/url] post, so won't go into detail here, but am ofc open to questions etc.
|
8 |
I've gone over my reasoning about the issue of base Dante and arguments for this style of dante in the [url=https://zero-k.info/Forum/Thread/39575] Refumble:Striders[/url] post, so won't go into detail here, but am ofc open to questions etc.
|
| 9 |
\n
|
9 |
\n
|
| 10 |
Dante being more scared of some skirmishers is okay. This version functions more as an assault in the way that it pressures away skirms that cannot hope to lock it down or kill it quickly enough, similar to minotaur. It also gives some more space for Merlin to be used as an anti skirmisher tool, where Dante was just the best tool overall while being more generalist too. Everywhere you had a dante you couldve had a merlin instead, and I think that is now a more interesting tradeoff between the units.
|
10 |
Dante being more scared of some skirmishers is okay. This version functions more as an assault in the way that it pressures away skirms that cannot hope to lock it down or kill it quickly enough, similar to minotaur. It also gives some more space for Merlin to be used as an anti skirmisher tool, where Dante was just the best tool overall while being more generalist too. Everywhere you had a dante you couldve had a merlin instead, and I think that is now a more interesting tradeoff between the units.
|
| 11 |
\n
|
11 |
\n
|
| 12 |
Synergies or better more pronounced synergies with drops, cloaking, shielding and general army units are goal and I think also a positive here.
|
12 |
Synergies or better more pronounced synergies with drops, cloaking, shielding and general army units are goal and I think also a positive here.
|
| 13 |
\n
|
13 |
\n
|
| 14 |
Overall,
I
just
about
now
feel
confident
enough
about
the
ideas
in
my
mod
to
where
I'm
starting
to
suggest
those
ideas
for
base
zk.
I
am
still
looking
for
feedback
to
improve
them.
|
14 |
Overall,
I
just
about
now
feel
confident
enough
about
the
ideas
in
my
mod
being
worthwhile,
to
where
I'm
starting
to
suggest
those
ideas
for
base
zk.
I
am
still
looking
for
feedback
to
improve
them.
|