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On the Dante Rework

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Date Editor Before After
4/13/2026 9:41:31 PMDErankStiofanKingofAwoo before revert after revert
4/13/2026 9:33:11 PMDErankStiofanKingofAwoo before revert after revert
Before After
1 Mh, overall I think that Dante wasn't really in the business of lance contesting, and skirmishers being entirely invalidated by a single, albeit expensive unit also doesnt seem ideal either. 1 Mh, overall I think that Dante wasn't really in the business of lance contesting, and skirmishers being entirely invalidated by a single, albeit expensive unit also doesnt seem ideal either.
2 Skirmishers are fun and interesting in the sense that they usually offer the most uncertain and soft type of pressure. That is ofc outside like scalpel and moderator. 2 Skirmishers are fun and interesting in the sense that they usually offer the most uncertain and soft type of pressure. That is ofc outside like scalpel and moderator.
3 \n 3 \n
4 I think you slightly missunderstood my sentence on interesting interactions, because I wasn't talking/arguing about that being a more interesting design. 4 I think you slightly missunderstood my sentence on interesting interactions, because I wasn't talking/arguing about this being a more interesting design.
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6 Old Dante was theoretically a more interesting unit in concept yes, but in practice optimal play essentially boiled down to tossing dguns at max range to burn down your enemies without allowing them to hit back. 6 Old Dante was theoretically a more interesting unit in concept on could say, yes, but in practice optimal play essentially boiled down to tossing dguns at max range to burn down your enemies without allowing them to hit back.
7 Any version that has the properties of deleting or very effectively pressuring skirms at range needs to be bad close up or have bad ergonimics or stats. 7 Any version that has the properties of deleting or very effectively pressuring skirms at range needs to be bad close up or have bad ergonimics or stats.
8 Any version that doesnt have that range or power on it's dguns makes those a nothingburger, or less exciting or interesting at least. 8 Any version that doesnt have that range or power on it's dguns makes those a nothingburger, or less exciting or interesting at least.
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10 Dante was in practice just it's dgun in the majority of cases, since using the other weapons exposes you and makes you more vunerable to a snipe of your dgun artillery unit. 10 Dante was in practice just it's dgun in the majority of cases, since using the other weapons exposes you and makes you more vunerable to a snipe of your dgun artillery unit.
11 And Dante was, I'd again argue most fun and or interactive outside of standoff dgun spam but you only got there when someone got tried to use dante in a risky "suboptimal" way. But I'm repeating myself I think. 11 And Dante was, I'd again argue most fun and or interactive outside of standoff dgun spam but you only got there when someone got tried to use dante in a risky "suboptimal" way. But I'm repeating myself I think.
12 \n 12 \n
13 There is space for a sort of unit that is dante dgun. Though it is much more suited for a merlin like platform, where that is it's only thing it does. I'd argue that if you're looking for free attrition/deletion tool against skirmishers Merlin/grizzly/lance/emissary/firewalker are safe bets aside from dante dgun and a majority of those are cheaper. 13 There is space for a sort of unit that is dante dgun. Though it is much more suited for a merlin like platform, where that is it's only thing it does. I'd argue that if you're looking for free attrition/deletion tool against skirmishers Merlin/grizzly/lance/emissary/firewalker are safe bets aside from dante dgun and a majority of those are cheaper.
14 \n 14 \n
15 From the games played I am feeling more positive about the position this dante is in, because it lead to more interesting interactions with dante itself. Even in TAW scale games Dante gets to buy space with it's weightclass alone, and if it get's close you can clearly see whats killing you because it's staring you in the face. :P Also been very happy with how supporting Dante being more important/effective. 15 From the games played I am feeling more positive about the position this dante is in, because it lead to more interesting interactions with dante itself. Even in TAW scale games Dante gets to buy space with it's weightclass alone, and if it get's close you can clearly see whats killing you because it's staring you in the face. :P Also been very happy with how supporting Dante being more important/effective.
16 It is a much more interesting unit to use now I would say, and I could offer some replays I think were interesting if that is requested. 16 It is a much more interesting unit to use now I would say, and I could offer some replays I think were interesting if that is requested.
17 Though I will say, it could use some more speed to be just a tad more self sufficent at approching the enemy. 17 Though I will say, it could use some more speed to be just a tad more self sufficent at approching the enemy.
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19 \n 19 \n
20 To the general design critque, I am just trying to find ways to make units more interesting to play with and against, aswell as leaning into their theme. I went over that in the strider thread, but the refumble mod is also more a sandbox to prove concepts on viability in. 20 To the general design critque, I am just trying to find ways to make units more interesting to play with and against, aswell as leaning into their theme. I went over that in the strider thread, but the refumble mod is also more a sandbox to prove concepts on viability in.
21 \n 21 \n
22 Krow having allterrain movement and being weak to AA makes it I think distinct enough too. I mean all assaults want to go in, do damage and get out. Dante just was better at not doing that at all. 22 Krow having allterrain movement and being weak to AA makes it I think distinct enough too. I mean all assaults want to go in, do damage and get out. Dante just was better at not doing that at all.
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