| 1 |
Mh, overall I think that Dante wasn't really in the business of lance contesting, and skirmishers being entirely invalidated by a single, albeit expensive unit also doesnt seem ideal either.
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1 |
Mh, overall I think that Dante wasn't really in the business of lance contesting, and skirmishers being entirely invalidated by a single, albeit expensive unit also doesnt seem ideal either.
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| 2 |
Skirmishers are fun and interesting in the sense that they usually offer the most uncertain and soft type of pressure. That is ofc outside like scalpel and moderator.
|
2 |
Skirmishers are fun and interesting in the sense that they usually offer the most uncertain and soft type of pressure. That is ofc outside like scalpel and moderator.
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| 3 |
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3 |
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| 4 |
I
think
you
slightly
missunderstood
my
sentence
on
interesting
interactions,
because
I
wasn't
talking/arguing
about
that
being
a
more
interesting
design.
|
4 |
I
think
you
slightly
missunderstood
my
sentence
on
interesting
interactions,
because
I
wasn't
talking/arguing
about
this
being
a
more
interesting
design.
|
| 5 |
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|
5 |
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| 6 |
Old
Dante
was
theoretically
a
more
interesting
unit
in
concept
yes,
but
in
practice
optimal
play
essentially
boiled
down
to
tossing
dguns
at
max
range
to
burn
down
your
enemies
without
allowing
them
to
hit
back.
|
6 |
Old
Dante
was
theoretically
a
more
interesting
unit
in
concept
on
could
say,
yes,
but
in
practice
optimal
play
essentially
boiled
down
to
tossing
dguns
at
max
range
to
burn
down
your
enemies
without
allowing
them
to
hit
back.
|
| 7 |
Any version that has the properties of deleting or very effectively pressuring skirms at range needs to be bad close up or have bad ergonimics or stats.
|
7 |
Any version that has the properties of deleting or very effectively pressuring skirms at range needs to be bad close up or have bad ergonimics or stats.
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| 8 |
Any version that doesnt have that range or power on it's dguns makes those a nothingburger, or less exciting or interesting at least.
|
8 |
Any version that doesnt have that range or power on it's dguns makes those a nothingburger, or less exciting or interesting at least.
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| 9 |
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9 |
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| 10 |
Dante was in practice just it's dgun in the majority of cases, since using the other weapons exposes you and makes you more vunerable to a snipe of your dgun artillery unit.
|
10 |
Dante was in practice just it's dgun in the majority of cases, since using the other weapons exposes you and makes you more vunerable to a snipe of your dgun artillery unit.
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| 11 |
And Dante was, I'd again argue most fun and or interactive outside of standoff dgun spam but you only got there when someone got tried to use dante in a risky "suboptimal" way. But I'm repeating myself I think.
|
11 |
And Dante was, I'd again argue most fun and or interactive outside of standoff dgun spam but you only got there when someone got tried to use dante in a risky "suboptimal" way. But I'm repeating myself I think.
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| 12 |
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12 |
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| 13 |
There is space for a sort of unit that is dante dgun. Though it is much more suited for a merlin like platform, where that is it's only thing it does. I'd argue that if you're looking for free attrition/deletion tool against skirmishers Merlin/grizzly/lance/emissary/firewalker are safe bets aside from dante dgun and a majority of those are cheaper.
|
13 |
There is space for a sort of unit that is dante dgun. Though it is much more suited for a merlin like platform, where that is it's only thing it does. I'd argue that if you're looking for free attrition/deletion tool against skirmishers Merlin/grizzly/lance/emissary/firewalker are safe bets aside from dante dgun and a majority of those are cheaper.
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| 14 |
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14 |
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| 15 |
From the games played I am feeling more positive about the position this dante is in, because it lead to more interesting interactions with dante itself. Even in TAW scale games Dante gets to buy space with it's weightclass alone, and if it get's close you can clearly see whats killing you because it's staring you in the face. :P Also been very happy with how supporting Dante being more important/effective.
|
15 |
From the games played I am feeling more positive about the position this dante is in, because it lead to more interesting interactions with dante itself. Even in TAW scale games Dante gets to buy space with it's weightclass alone, and if it get's close you can clearly see whats killing you because it's staring you in the face. :P Also been very happy with how supporting Dante being more important/effective.
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| 16 |
It is a much more interesting unit to use now I would say, and I could offer some replays I think were interesting if that is requested.
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16 |
It is a much more interesting unit to use now I would say, and I could offer some replays I think were interesting if that is requested.
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| 17 |
Though I will say, it could use some more speed to be just a tad more self sufficent at approching the enemy.
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17 |
Though I will say, it could use some more speed to be just a tad more self sufficent at approching the enemy.
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| 18 |
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18 |
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| 19 |
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19 |
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| 20 |
To the general design critque, I am just trying to find ways to make units more interesting to play with and against, aswell as leaning into their theme. I went over that in the strider thread, but the refumble mod is also more a sandbox to prove concepts on viability in.
|
20 |
To the general design critque, I am just trying to find ways to make units more interesting to play with and against, aswell as leaning into their theme. I went over that in the strider thread, but the refumble mod is also more a sandbox to prove concepts on viability in.
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| 21 |
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21 |
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| 22 |
Krow having allterrain movement and being weak to AA makes it I think distinct enough too. I mean all assaults want to go in, do damage and get out. Dante just was better at not doing that at all.
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22 |
Krow having allterrain movement and being weak to AA makes it I think distinct enough too. I mean all assaults want to go in, do damage and get out. Dante just was better at not doing that at all.
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| 23 |
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23 |
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