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[quote]It would be indeed nice if "simple revert and retry" was at least generaly an option for adjusting balance-changes.[/quote]
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[quote]It would be indeed nice if "simple revert and retry" was at least generaly an option for adjusting balance-changes.[/quote]
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Here I think it is useful to distinguish between number-tweaks style of balance changes and outright unit redesigns. As far as I recall, partial reverts of number-tweaks are not uncommon.
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Here I think it is useful to distinguish between number-tweaks style of balance changes and outright unit redesigns. As far as I recall, partial reverts of number-tweaks are not uncommon.
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Unit redesigns, on the other hand, are generally aimed at fixing a design problem, and so continuing to search out new areas of the design space is more appealing than returning to where there is a known problem. Of course, this line of argument is not very convincing unless one agrees that there was a difficult-to-reconcile design problem in the first place. In the case of Dante I am getting the impression that there is some disagreement on that point.
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Unit redesigns, on the other hand, are generally aimed at fixing a design problem, and so continuing to search out new areas of the design space is more appealing than returning to where there is a known problem. Of course, this line of argument is not very convincing unless one agrees that there was a difficult-to-reconcile design problem in the first place. In the case of Dante I am getting the impression that there is some disagreement on that point.
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I haven't played with new Dante at all yet so I don't really have an opinion on it. Old Dante being a glorified high-HP manual-fire Firewalker was a weird thing to be in Dante's slot but I felt it was pretty fun to wield and to fight against so the new design has a pretty high bar to clear. On the occasions where I have had a more active hand in Zero-K design I was careful to pick bars to clear that were very low.
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