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On the Dante Rework

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Date Editor Before After
4/14/2026 1:01:29 AMPTrankraaar before revert after revert
Before After
1 The long afterburn was bullshit and i agree with it sticking for a long time to the ground, not the units. 1 The long afterburn was bullshit and i agree with it sticking for a long time to the ground, not the units.
2 \n 2 \n
3 I also agree with the direction of increasing dante's speed and HP, but think it should be a faster with a bit less hp. 3 I also agree with the direction of increasing dante's speed and HP, but think it should be faster with a bit less hp.
4 \n 4 \n
5 I dislike the flamethrower range being shorter than the heatray. Makes it awkward to use unless you ram it into the enemy and conflicts with its tendency to try to kite at heatray range. 5 I dislike the flamethrower range being shorter than the heatray. Makes it awkward to use unless you ram it into the enemy and conflicts with its tendency to try to kite at heatray range.
6 \n 6 \n
7 \n 7 \n
8 Should a dante beat slightly more than its cost in ravagers? minotaurs? glaives? Some quick testing on a sandbox makes it seem it can lose all of these unless it uses its manual fire weapon well. 8 Should a dante beat slightly more than its cost in ravagers? minotaurs? glaives? Some quick testing on a sandbox makes it seem it can lose all of these unless it uses its manual fire weapon well.
9 \n 9 \n
10 \n 10 \n
11 Suggestions: 11 Suggestions:
12 - increase speed to 70 12 - increase speed to 70
13 - double turn rate (atm it's worse than paladin's) 13 - double turn rate (atm it's worse than paladin's)
14 - normalize heatray, flamer, rocket range at 400 14 - normalize heatray, flamer, rocket range at 400
15 - reduce hp from 15000 to 13000 15 - reduce hp from 15000 to 13000
16 - make the incendiary rocket barrage cover a wider area with a bit more range 16 - make the incendiary rocket barrage cover a wider area with a bit more range
17 - make it explode more violently when killed? maybe incendiary too 17 - make it explode more violently when killed? maybe incendiary too
18 \n 18 \n
19 PS: improve its walk cycle animation 19 PS: improve its walk cycle animation