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[q] Having read like every Cold Take, the weird tricks you could do to get more out of old-Dante's rocket barrage is almost certainly a point against old Dante in GoogleFrog's book. Part of the general design philosophy is that ideally, the best way to make a unit do a thing is to just tell it to do the thing you want it to do. [/q]
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[q] Having read like every Cold Take, the weird tricks you could do to get more out of old-Dante's rocket barrage is almost certainly a point against old Dante in GoogleFrog's book. Part of the general design philosophy is that ideally, the best way to make a unit do a thing is to just tell it to do the thing you want it to do. [/q]
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2 |
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Yes,
I
am
aware
of
that.
I
even
agree
to
95%
percent
with
it:
If
this
was
not
the
norm,
zk
would
be
way
too
fumbly
and
micro
intensive
in
a
way
that
would
distract
from
the
intended
main
gameplay.
So,
why
do
I
say
95%?
First,
turning
the
unit
immiediatly
after
firing
is
something
you
realistically
have
to
do
with
for
example
Merlin
anyway,
or
your
expensive
unit
ends
up
dead
really
fast.
Second,
I
think
if
there
is
any
place
to
make
an
exeption,
it
is
on
units
that
are
in
the
strider-weightclass.
Third,
you
are
not
really
required
to
use
it,
but
the
unit
becomes
more
effective
when
you
do
it.
This
is
quite
common
in
this
game,
if
not
the
norm.
Fourth:
Firing
at
elevated
spots
to
gain
range
can
be
done
with
for
example
revenant
as
well.
|
3 |
Yes,
I
am
aware
of
that.
I
even
agree
to
95%
percent
with
it:
If
this
was
not
the
norm,
zk
would
be
way
too
fumbly
and
micro
intensive
in
a
way
that
would
distract
from
the
intended
main
gameplay.
So,
why
do
I
say
95%?
First,
turning
the
unit
immiediatly
after
firing
is
something
you
realistically
have
to
do
with
for
example
Merlin
anyway,
or
your
expensive
unit
ends
up
dead
really
fast.
Second,
I
think
if
there
is
any
place
to
make
an
exeption,
it
is
on
units
that
are
in
the
strider-weightclass.
Third,
you
are
not
really
required
to
use
it,
but
the
unit
becomes
more
effective
when
you
do
it.
This
is
quite
common
in
this
game,
if
not
the
norm.
Fourth:
Firing
at
elevated
spots
to
gain
range
can
be
done
with
for
example
revenant
as
well.
This
is,
as
far
as
I
get
it,
in
line
with
what
I
read
in
Cold
Take
#39.
For
example:
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4 |
[q] Particularly expensive units can get away with breaking this rule, such as the Paladin's spammable EMP missiles, but rules like these can be broken by big expensive units that are expected to be the centre of attention. [/q]
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5 |
So to be honest, I am a bit confused. I read those Cold Takes myself, but that does not seem to come through.
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6 |
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| 5 |
At the cost of sounding pretentious: As an artist and creative person I think I understand @GoogleFrog especially well in the following aspect: You want your creation to be as close to your personal vision as possible, that's why you take that spot in the first place. When it comes to my creations, I am always interested in feedback, but I will consider that feedback in the future, I am not going to change what I have already done. On the one hand, I want my music to be as close to my liking as possible, but on the other, I also want other people to enjoy it as well. It is also common sense that there will always be people who like what you do and people who don't, and that you realistically cannot make everyone happy. That is why I said in the very beginning that my posts are meant to be constructive feedback, not "you suck at developing and it's because you don't cater to my needs." Still, without being honest about what you dislike, feedback is not very useful to the creator. Almost all my arguing stems either from me usually getting the impression that people don't seem to understand where I am coming from, missing my point (or in the worst case seem to assume it did not put any thought into what I write), or when there are claims that substantially crash with my perception of reality (for example that Dgunte = janky Firewalker).
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7 |
At the cost of sounding pretentious: As an artist and creative person I think I understand @GoogleFrog especially well in the following aspect: You want your creation to be as close to your personal vision as possible, that's why you take that spot in the first place. When it comes to my creations, I am always interested in feedback, but I will consider that feedback in the future, I am not going to change what I have already done. On the one hand, I want my music to be as close to my liking as possible, but on the other, I also want other people to enjoy it as well. It is also common sense that there will always be people who like what you do and people who don't, and that you realistically cannot make everyone happy. That is why I said in the very beginning that my posts are meant to be constructive feedback, not "you suck at developing and it's because you don't cater to my needs." Still, without being honest about what you dislike, feedback is not very useful to the creator. Almost all my arguing stems either from me usually getting the impression that people don't seem to understand where I am coming from, missing my point (or in the worst case seem to assume it did not put any thought into what I write), or when there are claims that substantially crash with my perception of reality (for example that Dgunte = janky Firewalker).
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Again, what I do is meant to deliver feedback that I think of as at least potentially useful. And I don't think making posts that @GoogleFrog "could have written himself." would be useful from someone in my position.
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8 |
Again, what I do is meant to deliver feedback that I think of as at least potentially useful. And I don't think making posts that @GoogleFrog "could have written himself." would be useful from someone in my position.
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