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On the Dante Rework

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Date Editor Before After
4/19/2026 4:12:06 PMDErankkatastrophe before revert after revert
4/18/2026 4:30:21 PMDErankkatastrophe before revert after revert
Before After
1 [q] Having read like every Cold Take, the weird tricks you could do to get more out of old-Dante's rocket barrage is almost certainly a point against old Dante in GoogleFrog's book. Part of the general design philosophy is that ideally, the best way to make a unit do a thing is to just tell it to do the thing you want it to do. [/q] 1 [q] Having read like every Cold Take, the weird tricks you could do to get more out of old-Dante's rocket barrage is almost certainly a point against old Dante in GoogleFrog's book. Part of the general design philosophy is that ideally, the best way to make a unit do a thing is to just tell it to do the thing you want it to do. [/q]
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3 Yes, I am aware of that. I even agree to 95% percent with it: If this was not the norm, zk would be way too fumbly and micro intensive in a way that would distract from the intended main gameplay. So, why do I say 95%? First, turning the unit immiediatly after firing is something you realistically have to do with for example Merlin anyway, or your expensive unit ends up dead really fast. Second, I think if there is any place to make an exeption, it is on units that are in the strider-weightclass. Third, you are not really required to use it, but the unit becomes more effective when you do it. This is quite common in this game, if not the norm. Fourth: Firing at elevated spots to gain range can be done with for example revenant as well. 3 Yes, I am aware of that. I even agree to 95% percent with it: If this was not the norm, zk would be way too fumbly and micro intensive in a way that would distract from the intended main gameplay. So, why do I say 95%? First, turning the unit immiediatly after firing is something you realistically have to do with for example Merlin anyway, or your expensive unit ends up dead really fast. Second, I think if there is any place to make an exeption, it is on units that are in the strider-weightclass. Third, you are not really required to use it, but the unit becomes more effective when you do it. This is quite common in this game, if not the norm. Fourth: Firing at elevated spots to gain range can be done with for example revenant as well. This is, as far as I get it, in line with what I read in Cold Take #39. For example:
4 [q] Particularly expensive units can get away with breaking this rule, such as the Paladin's spammable EMP missiles, but rules like these can be broken by big expensive units that are expected to be the centre of attention. [/q]
5 So to be honest, I am a bit confused. I read those Cold Takes myself, but that does not seem to come through.
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5 At the cost of sounding pretentious: As an artist and creative person I think I understand @GoogleFrog especially well in the following aspect: You want your creation to be as close to your personal vision as possible, that's why you take that spot in the first place. When it comes to my creations, I am always interested in feedback, but I will consider that feedback in the future, I am not going to change what I have already done. On the one hand, I want my music to be as close to my liking as possible, but on the other, I also want other people to enjoy it as well. It is also common sense that there will always be people who like what you do and people who don't, and that you realistically cannot make everyone happy. That is why I said in the very beginning that my posts are meant to be constructive feedback, not "you suck at developing and it's because you don't cater to my needs." Still, without being honest about what you dislike, feedback is not very useful to the creator. Almost all my arguing stems either from me usually getting the impression that people don't seem to understand where I am coming from, missing my point (or in the worst case seem to assume it did not put any thought into what I write), or when there are claims that substantially crash with my perception of reality (for example that Dgunte = janky Firewalker). 7 At the cost of sounding pretentious: As an artist and creative person I think I understand @GoogleFrog especially well in the following aspect: You want your creation to be as close to your personal vision as possible, that's why you take that spot in the first place. When it comes to my creations, I am always interested in feedback, but I will consider that feedback in the future, I am not going to change what I have already done. On the one hand, I want my music to be as close to my liking as possible, but on the other, I also want other people to enjoy it as well. It is also common sense that there will always be people who like what you do and people who don't, and that you realistically cannot make everyone happy. That is why I said in the very beginning that my posts are meant to be constructive feedback, not "you suck at developing and it's because you don't cater to my needs." Still, without being honest about what you dislike, feedback is not very useful to the creator. Almost all my arguing stems either from me usually getting the impression that people don't seem to understand where I am coming from, missing my point (or in the worst case seem to assume it did not put any thought into what I write), or when there are claims that substantially crash with my perception of reality (for example that Dgunte = janky Firewalker).
6 Again, what I do is meant to deliver feedback that I think of as at least potentially useful. And I don't think making posts that @GoogleFrog "could have written himself." would be useful from someone in my position. 8 Again, what I do is meant to deliver feedback that I think of as at least potentially useful. And I don't think making posts that @GoogleFrog "could have written himself." would be useful from someone in my position.