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Integrate the weapon sounds into our music.

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Date Editor Before After
5/29/2012 10:06:13 PMSErank[Er0]Godde before revert after revert
Before After
1 Heres the part I don't get... 1 Heres the part I don't get...
2 Quote: 2 Quote:
3 "What we need: 3 "What we need:
4 Round the sound emit time of light things to 1/16 second. 4 Round the sound emit time of light things to 1/16 second.
5 The sounds of medium weapons to 1/8 second 5 The sounds of medium weapons to 1/8 second
6 Heavy things to 1/4 second." 6 Heavy things to 1/4 second."
7 \n 7 \n
8 "What we need:" posted in the development section of the robotic strategy game Zero-K forum. Why in the world would robotic armies need to synchronize in musical fashion? 8 "What we need:" posted in the development section of the robotic strategy game Zero-K forum. Why in the world would robotic armies need to synchronize in musical fashion?
9 It just seems very arbitrary and artificial to me. 9 It just seems very arbitrary and artificial to me.
10 \n 10 \n
11 Instead take a game with magical elements where the wizards need to channel mana, perform rituals and dances all in order bring forth the power of magic as the cast spells. The strength of each spell is determined by how well the music of magic is performed. Some spells take only a few keystrokes to make while some need to be performed with great effort throughout the game. 11 Instead take a game with magical elements where the wizards need to channel mana, perform rituals and dances all in order bring forth the power of magic as they cast spells. The strength of each spell is determined by how well the music of magic is performed. Some spells take only a few keystrokes to make while some need to be performed with great effort throughout the game.
12 \n 12 \n
13 Really thoose kinds of ideas would propably be better to test by making games rather having it imposed on an already made game. 13 Really thoose kinds of ideas would propably be better to test by making games rather than having it imposed on an already made game.