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Heres the part I don't get...
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1 |
Heres the part I don't get...
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2 |
Quote:
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2 |
Quote:
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3 |
"What we need:
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3 |
"What we need:
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4 |
Round the sound emit time of light things to 1/16 second.
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Round the sound emit time of light things to 1/16 second.
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The sounds of medium weapons to 1/8 second
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The sounds of medium weapons to 1/8 second
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Heavy things to 1/4 second."
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Heavy things to 1/4 second."
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7 |
\n
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7 |
\n
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8 |
"What we need:" posted in the development section of the robotic strategy game Zero-K forum. Why in the world would robotic armies need to synchronize in musical fashion?
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"What we need:" posted in the development section of the robotic strategy game Zero-K forum. Why in the world would robotic armies need to synchronize in musical fashion?
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It just seems very arbitrary and artificial to me.
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It just seems very arbitrary and artificial to me.
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10 |
\n
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10 |
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11 |
Instead
take
a
game
with
magical
elements
where
the
wizards
need
to
channel
mana,
perform
rituals
and
dances
all
in
order
bring
forth
the
power
of
magic
as
the
cast
spells.
The
strength
of
each
spell
is
determined
by
how
well
the
music
of
magic
is
performed.
Some
spells
take
only
a
few
keystrokes
to
make
while
some
need
to
be
performed
with
great
effort
throughout
the
game.
|
11 |
Instead
take
a
game
with
magical
elements
where
the
wizards
need
to
channel
mana,
perform
rituals
and
dances
all
in
order
bring
forth
the
power
of
magic
as
they
cast
spells.
The
strength
of
each
spell
is
determined
by
how
well
the
music
of
magic
is
performed.
Some
spells
take
only
a
few
keystrokes
to
make
while
some
need
to
be
performed
with
great
effort
throughout
the
game.
|
12 |
\n
|
12 |
\n
|
13 |
Really
thoose
kinds
of
ideas
would
propably
be
better
to
test
by
making
games
rather
having
it
imposed
on
an
already
made
game.
|
13 |
Really
thoose
kinds
of
ideas
would
propably
be
better
to
test
by
making
games
rather
than
having
it
imposed
on
an
already
made
game.
|