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Anyone any idea how to improve the situation?

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Date Editor Before After
5/15/2026 2:41:19 PMCNrankXNTWASD before revert after revert
Before After
1 First of all, TAW is all about luck. Remember, you always have 50% chance to lost, unless you are growing which makes your skill higher than rating. 1 First of all, TAW is all about luck. Remember, you always have 50% chance to lost, unless you are growing which makes your skill higher than rating.
2 \n 2 \n
3 It is possible to win with @Trollbot just making nuke @B2423231 ( if you watch, you can find that I didnt do things for a long while after cooked by @Tarkin Krow rush) @Trollbot is equalient to -1/11 economy but that matches his elo. 3 It is possible to win with @Trollbot just making nuke @B2423231 ( if you watch, you can find that I didnt do things for a long while after cooked by @Tarkin Krow rush) @Trollbot is almost equalient to -1/11 economy but that matches his elo.
4 \n 4 \n
5 Chance of 10x lost in a row is 1/1024 so you have expectation to meet 1 per 1000 games played (not exact calculation but approximately currect). I'd like to say you are just unlucky. 5 Chance of 10x lost in a row is 1/1024 so you have expectation to meet 1 per 1000 games played (not exact calculation but approximately currect). I'd like to say you are just unlucky.
6 \n 6 \n
7 I think pushing lobsters to be smarter seems reasonless, but I think the solutions of this are some ways that increase overall players' skill. 7 I think pushing lobsters to be smarter seems reasonless, but I think the solutions of this are some ways that increase overall players' skill.
8 \n 8 \n