| 1 |
First of all, TAW is all about luck. Remember, you always have 50% chance to lost, unless you are growing which makes your skill higher than rating.
|
1 |
First of all, TAW is all about luck. Remember, you always have 50% chance to lost, unless you are growing which makes your skill higher than rating.
|
| 2 |
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|
2 |
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|
| 3 |
It
is
possible
to
win
with
@Trollbot
just
making
nuke
@B2423231
(
if
you
watch,
you
can
find
that
I
didnt
do
things
for
a
long
while
after
cooked
by
@Tarkin
Krow
rush)
@Trollbot
is
equalient
to
-1/11
economy
but
that
matches
his
elo.
|
3 |
It
is
possible
to
win
with
@Trollbot
just
making
nuke
@B2423231
(
if
you
watch,
you
can
find
that
I
didnt
do
things
for
a
long
while
after
cooked
by
@Tarkin
Krow
rush)
@Trollbot
is
almost
equalient
to
-1/11
economy
but
that
matches
his
elo.
|
| 4 |
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|
4 |
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|
| 5 |
Chance of 10x lost in a row is 1/1024 so you have expectation to meet 1 per 1000 games played (not exact calculation but approximately currect). I'd like to say you are just unlucky.
|
5 |
Chance of 10x lost in a row is 1/1024 so you have expectation to meet 1 per 1000 games played (not exact calculation but approximately currect). I'd like to say you are just unlucky.
|
| 6 |
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|
6 |
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|
| 7 |
I think pushing lobsters to be smarter seems reasonless, but I think the solutions of this are some ways that increase overall players' skill.
|
7 |
I think pushing lobsters to be smarter seems reasonless, but I think the solutions of this are some ways that increase overall players' skill.
|
| 8 |
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|
8 |
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