Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Refumble: Planes

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/27/2026 5:29:29 PMDErankStiofanKingofAwoo before revert after revert
Before After
1 This post talks about the changes to planes (and Trident) in my refumble mod (boatcarmod), and the goals and ideas that lead to those changes. 1 This post talks about the changes to planes (and Trident) in my refumble mod (boatcarmod), and the goals and ideas that lead to those changes.
2 \n 2 \n
3 Mode Link: https://zero-k.info/Mods/Detail/186 3 Mode Link: https://zero-k.info/Mods/Detail/186
4 \n 4 \n
5 Repo Link: https://github.com/Stiofan-K/ZK-Balance_Testing_Mutators.sdd 5 Repo Link: https://github.com/Stiofan-K/ZK-Balance_Testing_Mutators.sdd
6 \n 6 \n
7 Links to related threads: 7 Other Refumble Threads:
8 [url=https://zero-k.info/Forum/Thread/39597]Refumble: Amphtank factory[/url] 8 [url=https://zero-k.info/Forum/Thread/39597]Refumble: Amphtank factory[/url]
9 [url=https://zero-k.info/Forum/Thread/395757]Refumble: Striders[/url] 9 [url=https://zero-k.info/Forum/Thread/395757]Refumble: Striders[/url]
10 \n 10 \n
11 \n 11 \n
12 There are a few different directions being covered by the changes, and I want to get feedback on the individual ideas presented even if I have them all packaged and implemented in the mod. 12 There are a few different directions being covered by the changes, and I want to get feedback on the individual ideas presented even if I have them all packaged and implemented in the mod.
13 \n 13 \n
14 Things covered: 14 Things covered:
15 \n 15 \n
16 * Aerial AA health buffs 16 * Aerial AA health buffs
17 * Raptor flak 17 * Raptor flak
18 * Tossbomb Magpie 18 * Tossbomb Magpie
19 * Strafing Swift 19 * Strafing Swift
20 * Nebula, again sorta 20 * Nebula, again sorta
21 * Phoenix changes noone noticed 21 * Phoenix changes noone noticed
22 * Loopback attacks 22 * Loopback attacks
23 \n 23 \n
24 \n 24 \n
25 Overall, I think bombers are in a good spot. All of them have their usecases as different tools in a diverse toolbox and are quite powerful in their own right. 25 Overall, I think bombers are in a good spot. All of them have their usecases as different tools in a diverse toolbox and are quite powerful in their own right.
26 They are also interesting with how their single shots and reloading works, with extra infrastructure being needed to fully enable damage throughput contrasted with the possibility of keeping them in reserve as a kind of backup squad. 26 They are also interesting with how their single shots and reloading works, with extra infrastructure being needed to fully enable damage throughput contrasted with the possibility of keeping them in reserve as a kind of backup squad.
27 \n 27 \n
28 With such great power come great counters! 28 With such great power come great counters!
29 As in, ground AA is pretty strong since even individual phoenix or thunderbird can be quite devastating. 29 As in, ground AA is pretty strong since even individual phoenix or thunderbird can be quite devastating.
30 \n 30 \n
31 Hovever, issues arise there for the concepts of air superiority and aerial AA units. 31 Hovever, issues arise there for the concepts of air superiority and aerial AA units.
32 \n 32 \n
33 \n 33 \n
34 ---- 34 ----
35 \n 35 \n
36 Aerial AA health buffs: 36 Aerial AA health buffs:
37 \n 37 \n
38 Especially Raptor and Trident but also swift often are quickly crowded out by ground AA, where trying to contest the skies with air units is more often a trap than not. I think there is relative consensus on Raptor and Trident not quite being able to live up to expectations. Swift is also quite squishy 38 Especially Raptor and Trident but also swift often are quickly crowded out by ground AA, where trying to contest the skies with air units is more often a trap than not. I think there is relative consensus on Raptor and Trident not quite being able to live up to expectations. Swift is also quite squishy
39 \n 39 \n
40 So, the intent here is to give our Aerial AA units a little more room to play, both against eachother and in presence of ground AA, to open up more space to fight for air control and retreat repair to take advantage of the interesting infrastructure planes come with. 40 So, the intent here is to give our Aerial AA units a little more room to play, both against eachother and in presence of ground AA, to open up more space to fight for air control and retreat repair to take advantage of the interesting infrastructure planes come with.
41 \n 41 \n
42 To try and give that extra space to take risks and fight eachother: 42 To try and give that extra space to take risks and fight eachother:
43 Raptor, Trident and Swift have 1.6x more health. 43 Raptor, Trident and Swift have 1.6x more health.
44 \n 44 \n
45 There are some caveats to this of course. 45 There are some caveats to this of course.
46 Swift scouting is stronger. 46 Swift scouting is stronger.
47 Raptor is just above an Artemis one shot kill. (which feels fine/bad target already accounts for) 47 Raptor is just above an Artemis one shot kill. (which feels fine/bad target already accounts for)
48 Better AA of course makes bombers and gunships worse. (though Harpy still kills 2 swift) 48 Better AA of course makes bombers and gunships worse. (though Harpy still kills 2 swift)
49 \n 49 \n
50 I think it would be nice if we ended up in a place where Aerial AA, or switching to gs/air is better than just making ground AA. 50 I think it would be nice if we ended up in a place where Aerial AA, or switching to gs/air is better than just making ground AA.
51 It technically already is! But from a sort of practicallity and qol standpoint it could improve. 51 It technically already is! But from a sort of practicallity and qol standpoint it could improve.
52 \n 52 \n
53 In practice this seems alright. Theres more space to have your swift and raptor poke into enemy AA. Committing to Aerial AA feel a little less at risk of falling flat immediatly. 53 In practice this seems alright. Theres more space to have your swift and raptor poke into enemy AA. Committing to Aerial AA feel a little less at risk of falling flat immediatly.
54 ---- 54 ----
55 \n 55 \n
56 Raptor flak: 56 Raptor flak:
57 \n 57 \n
58 It's what it says on the tin, replacing raptors lasers with equal damage flak guns instead. 58 It's what it says on the tin, replacing raptors lasers with equal damage flak guns instead.
59 Comes with some extras in range to accound for the leading Raptor will need to do with physical cannons and no friendly fire. 59 Comes with some extras in range to accound for the leading Raptor will need to do with physical cannons and no friendly fire.
60 \n 60 \n
61 Intent was to give Raptor something that fits it's role as an Air superiority fighter and beat down multiple things. 61 Intent was to give Raptor something that fits it's role as an Air superiority fighter and beat down multiple things.
62 \n 62 \n
63 It also adds some more flavor to raptor fights, as you do want to spread out to minimise splash damage, though in Raptor vs Raptorit doesnt quite play nice with the nature of Raptors wanting to snuggle up on their target. 63 It also adds some more flavor to raptor fights, as you do want to spread out to minimise splash damage, though in Raptor vs Raptorit doesnt quite play nice with the nature of Raptors wanting to snuggle up on their target.
64 \n 64 \n
65 In practice this seems okay. It is a little more interesting to use and fight, while not increasing raw dps into things like krow. 65 In practice this seems okay. It is a little more interesting to use and fight, while not increasing raw dps into things like krow.
66 66
67 ---- 67 ----
68 \n 68 \n
69 Tossbomb Magpie 69 Tossbomb Magpie
70 \n 70 \n
71 Current Magpie is good already, but sits in a weird spot where it steps on both Ravens and Swifts toes. 71 Current Magpie is good already, but sits in a weird spot where it steps on both Ravens and Swifts toes.
72 \n 72 \n
73 On Swift, in the sense of being a better, albeit less flexible raider poking tool in the earlygame that also scales out of that. 73 On Swift, in the sense of being a better, albeit less flexible raider poking tool in the earlygame that also scales out of that.
74 On Raven, in the sense of being a safer/better even if more expensive sniping tool for the 700+ cost artillery of your choice. 74 On Raven, in the sense of being a safer/better even if more expensive sniping tool for the 700+ cost artillery of your choice.
75 \n 75 \n
76 Stack enough and you get to play a point and click adventure, sort of like lance balls with less steps, which some had expressed frustration with. 76 Stack enough and you get to play a point and click adventure, sort of like lance balls with less steps, which some had expressed frustration with.
77 \n 77 \n
78 I think the most interesting parts of magpie was the relative survivability compared to other bombers, with it's biggest drawback being that it takes some niche space from other planes instead of truely carving it's own. 78 I think the most interesting parts of magpie was the relative survivability compared to other bombers, with it's biggest drawback being that it takes some niche space from other planes instead of truely carving it's own.
79 \n 79 \n
80 So, I tried turning magpie into a sort of standoff tossbombing plane, that uses unguided projectiles with relatively high aoe on the same damage. 80 So, I tried turning magpie into a sort of standoff tossbombing plane, that uses unguided projectiles with relatively high aoe on the same damage.
81 \n 81 \n
82 A tradeoff from guranteed singletarget damage to uncertain but great area damage potential. 82 A tradeoff from guranteed singletarget damage to uncertain but great area damage potential.
83 This Magpie benefits from denser target areas, while being worse at picking of lone and/or fast units. 83 This Magpie benefits from denser target areas, while being worse at picking of lone and/or fast units.
84 At small scale it can mostly only soften up armies, but when stacking a few you can start taking some bites out of squishier armies with that only ramping up further as you stack more. 84 At small scale it can mostly only soften up armies, but when stacking a few you can start taking some bites out of squishier armies with that only ramping up further as you stack more.
85 \n 85 \n
86 The benefits of this concept are I think pretty worthwhile, since: 86 The benefits of this concept are I think pretty worthwhile, since:
87 \n 87 \n
88 * Magpie gets to keep it's relative safety (I kept it at 900 hp compared to base 740 atm) 88 * Magpie gets to keep it's relative safety (I kept it at 900 hp compared to base 740 atm)
89 * Swift and Raven get a some space back to do buisiness in 89 * Swift and Raven get a some space back to do buisiness in
90 * Magpie does something other planes didn't/couldn't do before 90 * Magpie does something other planes didn't/couldn't do before
91 * On the receveing end, you can try to evade the unguided projectiles (up to the point where there are too many magpies to dodge) 91 * On the receveing end, you can try to evade the unguided projectiles (up to the point where there are too many magpies to dodge)
92 * On the using end there is a little more to how and where you aim your magpies, since you want/need to predict your enemy. 92 * On the using end there is a little more to how and where you aim your magpies, since you want/need to predict your enemy.
93 \n 93 \n
94 The major drawback howveer is of course: 94 The major drawback howveer is of course:
95 * An unguided weapon you pay E to shoot is a little meh. 95 * An unguided weapon you pay E to shoot is a little meh.
96 \n 96 \n
97 Planes currently are all based around relatively guranteed damage, so not having that can be a bit jarring even if the underlying weapon is sort of op. 97 Planes currently are all based around relatively guranteed damage, so not having that can be a bit jarring even if the underlying weapon is sort of op.
98 \n 98 \n
99 There are some ergonomics to be figured out with the current implementation, since it may be letting physics do too much of the work to feel reliable in function to the end user. 99 There are some ergonomics to be figured out with the current implementation, since it may be letting physics do too much of the work to feel reliable in function to the end user.
100 \n 100 \n
101 \n 101 \n
102 ---- 102 ----
103 \n 103 \n
104 Strafing Swift: 104 Strafing Swift:
105 \n 105 \n
106 Swift has to do all the lifting for anyone wanting to do strafing runs. 106 Swift has to do all the lifting for anyone wanting to do strafing runs.
107 \n 107 \n
108 With the above mentioned health increase it's already more possible to lean into swift more as a ground poking platform, but I wanted to further encourage those who really want to just micro swift strafing and make it possible for it to be "effective" (something you can do rather than something that doesnt work at all). 108 With the above mentioned health increase it's already more possible to lean into swift more as a ground poking platform, but I wanted to further encourage those who really want to just micro swift strafing and make it possible for it to be "effective" (something you can do rather than something that doesnt work at all).
109 \n 109 \n
110 For that I've increased swifts range and fireangle by a bit. This is also an effective dps increase due to how strafing works, so slightly scary. 110 For that I've increased swifts range and fireangle by a bit. This is also an effective dps increase due to how strafing works, so slightly scary.
111 \n 111 \n
112 In practice this feels okay. Swift aren't too scary, and I think needing a dedicated AA response for a significant Swiftinvestment, instead of shrugging it off and letting riots do it is fine. 112 In practice this feels okay. Swift aren't too scary, and I think needing a dedicated AA response for a significant Swiftinvestment, instead of shrugging it off and letting riots do it is fine.
113 \n 113 \n
114 \n 114 \n
115 ---- 115 ----
116 \n 116 \n
117 Nebula, again sorta 117 Nebula, again sorta
118 \n 118 \n
119 \n 119 \n
120 Coming back to air superiority, we can fight for it sure, but what does it gain us? 120 Coming back to air superiority, we can fight for it sure, but what does it gain us?
121 I see this done in base zk with swift openings alot where, most of the things swifts kill are other swift, where it wouldve been better to get ground units and AA and then go into bombers. 121 I see this done in base zk with swift openings alot where, most of the things swifts kill are other swift, where it wouldve been better to get ground units and AA and then go into bombers.
122 Contesting air is fruitless unless you can gain something by holding air superiority and it becomes less worthwhile doing the denser the game gets. 122 Contesting air is fruitless unless you can gain something by holding air superiority and it becomes less worthwhile doing the denser the game gets.
123 \n 123 \n
124 Ideally it's gunships and bombers that get denied or degraded by enemy air superiority, but ground AA on both sides both already stop the normal bombers and gunships, aswell as prevent the enemy air superiority from acting offensively. 124 Ideally it's gunships and bombers that get denied or degraded by enemy air superiority, but ground AA on both sides both already stop the normal bombers and gunships, aswell as prevent the enemy air superiority from acting offensively.
125 \n 125 \n
126 Magpie, both base and modded are I think things that I think should benefit from ally air superiority and die to enemy air superiority, but in base are pretty safe in ally ground AA. 126 Magpie, both base and modded are I think things that I think should benefit from ally air superiority and die to enemy air superiority, but in base are pretty safe in ally ground AA.
127 \n 127 \n
128 Here I want to advertise my Nebula version again, since it's another thing that benefits from ally air superiority and dies to enemy air superiority. 128 Here I want to advertise my Nebula version again, since it's another thing that benefits from ally air superiority and dies to enemy air superiority.
129 \n 129 \n
130 Having more things that can leverage an air advantage would be cool to see and I think help foster a space where contesting for air is more worthwhile. 130 Having more things that can leverage an air advantage would be cool to see and I think help foster a space where contesting for air is more worthwhile.
131 \n 131 \n
132 \n 132 \n
133 ---- 133 ----
134 \n 134 \n
135 Phoenix changes noone noticed 135 Phoenix changes noone noticed
136 \n 136 \n
137 I adjusted phoenix to be more based on burndamage than upfront damage of it's bomb explosions, to try and diminish effectiveness of stacking phoenix in one strike while enhancing consecutive strikes. A single phoenix bombing run is mostly the same. 137 I adjusted phoenix to be more based on burndamage than upfront damage of it's bomb explosions, to try and diminish effectiveness of stacking phoenix in one strike while enhancing consecutive strikes. A single phoenix bombing run is mostly the same.
138 \n 138 \n
139 This has gone unmentioned by everyone, so I think is a sort of success? o,o" 139 This has gone unmentioned by everyone, so I think is a sort of success? o,o"
140 \n 140 \n
141 But I don't know if this is a worthwhile difference to note, just something that has stuck and may be interesting if for some reason phoenix stacking becomes popular to unbearability somehow. 141 But I don't know if this is a worthwhile difference to note, just something that has stuck and may be interesting if for some reason phoenix stacking becomes popular to unbearability somehow.
142 \n 142 \n
143 \n 143 \n
144 ---- 144 ----
145 \n 145 \n
146 Loopback attacks 146 Loopback attacks
147 \n 147 \n
148 I've enabled loopback attack for swift raptor and magpie. Aka an [url=https://en.wikipedia.org/wiki/Immelmann_turn]Immelmann_turn[/url] 148 I've enabled loopback attack for swift raptor and magpie. Aka an [url=https://en.wikipedia.org/wiki/Immelmann_turn]Immelmann_turn[/url]
149 I'm unsure if this is benefitial, but it does look cool. 149 I'm unsure if this is benefitial, but it does look cool.
150 \n 150 \n
151 In practise it leads to furballs also spreading out vertically, so less aoe hitting indiviual planes. 151 In practise it leads to furballs also spreading out vertically, so less aoe hitting indiviual planes.
152 For magpie it allows for a pretty cool looping attack, even if it's not any more effective. 152 For magpie it allows for a pretty cool looping attack, even if it's not any more effective.
153 \n 153 \n
154 Have there been any experiments or thoughts around this behaviour? It would be interesting to hear if there is a stance on it. 154 Have there been any experiments or thoughts around this behaviour? It would be interesting to hear if there is a stance on it.
155 \n 155 \n
156 \n 156 \n
157 ---- 157 ----
158 \n 158 \n
159 And thats it for now! 159 And thats it for now!
160 \n 160 \n
161 I've not gotten to gunships yet, but I think planes being as strong as they are has knock on effects on the viablility of gunships due to ground AA needing to be strong. 161 I've not gotten to gunships yet, but I think planes being as strong as they are has knock on effects on the viablility of gunships due to ground AA needing to be strong.
162 \n 162 \n
163 Another idea would be making bombers less individually damaging strong, and instead of relying on a single suicidal strike, getting their value from multiple sorties and repair infrastructure. But that seems tought to implement without a plan. 163 Another idea would be making bombers less individually damaging strong, and instead of relying on a single suicidal strike, getting their value from multiple sorties and repair infrastructure. But that seems tought to implement without a plan.
164 \n 164 \n
165 Any thoughts? Feel free to ask stuff as well. 165 Any thoughts? Feel free to ask stuff as well.
166 \n 166 \n
167 \n 167 \n