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Seriously, fix penetrate weapons

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Date Editor Before After
5/29/2012 10:52:36 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:50:51 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:49:13 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:48:58 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:48:40 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:48:32 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:48:19 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:47:36 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:46:53 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:46:11 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:45:48 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:45:30 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:45:09 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:44:45 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:44:21 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:44:09 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:43:45 PMUSrank[GBC]1v0ry_k1ng before revert after revert
5/29/2012 10:43:00 PMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 itt, mostly people with no idea what they are talking about. 1 itt, mostly people with no idea what they are talking about.
2 \n 2 \n
3 [quote]in simples, penetrating = damage while passing through the unit. big unit = more passing through = more damage also means bye bye felon ball. removing this feature = BAD APPLES FOR DEM BALANCING[/quote] 3 [quote]in simples, penetrating = damage while passing through the unit. big unit = more passing through = more damage also means bye bye felon ball. removing this feature = BAD APPLES FOR DEM BALANCING[/quote]
4 \n 4 \n
5 what you are talking about, I truly do not know. 5 what you are talking about, I truly do not know.
6 \n 6 \n
7 [quote]Google has already mostly nerfed the damage to larger hitvolumes by making the projectiles all travel really fast. We've discussed this before and I actually think it'd be fine. Removing this would not be so bad, and would just require a little DPS tweaking. Pyros losing their bonus damage to factories is hardly going to break anything.[/quote] 7 [quote]Google has already mostly nerfed the damage to larger hitvolumes by making the projectiles all travel really fast. We've discussed this before and I actually think it'd be fine. Removing this would not be so bad, and would just require a little DPS tweaking. Pyros losing their bonus damage to factories is hardly going to break anything.[/quote]
8 \n 8 \n
9 yeah, pretty much atm gauss does shit all except when firing from certain angles into certain terrain against a certain hixbot orientation, where it can maybe do 4x damage in one shot. why? who knows. 9 yeah, pretty much atm gauss does shit all except when firing from certain angles into certain terrain against a certain hixbot orientation, where it can maybe do 4x damage in one shot. why? who knows.
10 pyro does basically random damage also. 10 pyro does basically random damage also.
11 \n 11 \n
12 [quote]Sumo usually survives 1 dgun hit while Scorpion dies to 1 hit. :-/ [/quote] 12 [quote]Sumo usually survives 1 dgun hit while Scorpion dies to 1 hit. :-/ [/quote]
13 \n 13 \n
14 and krow takes next to no damage because its waffer thin. 14 and krow takes next to no damage because its waffer thin.
15 \n 15 \n
16 its stupid, and fixing it wont break anything. it simply removes a completely random, engine dependent stupid damage group that is mostly random, and make its balanceable. 16 its stupid, and fixing it wont break anything. it simply removes a completely random, engine dependent stupid damage group that is impossible to predict and glitchy at best.