| 1 |
The tactic is to use a lobber to lob another lobber, and then lob your opponent into lava or water. This is sort of funny to do yourself, and is a nice use of physics in the game. But it is OP and I think it doesn't have a good counter.
|
1 |
The tactic is to use a lobber to lob another lobber, and then lob your opponent into lava or water. This is sort of funny to do yourself, and is a nice use of physics in the game. But it is OP and I think it doesn't have a good counter.
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| 2 |
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2 |
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| 3 |
This
isn't
much
fun
to
play
against,
especially
when
its
cloaked.
Nothing
much
seems
to
reasonably
counter
it
as
the
lobbers
themselves
are
so
cheap.
Usually
defences
and
units
will
miss
the
incoming
lobber
because
of
its
arc
(
Stinger
included)
.
And
the
*instant*
it
lands
with
even
1
HP
it
fires
and
your
units
are
dead
(
big
units
or
groups
too)
.
You
can
flea
spam
at
the
cloak,
but
it
is
not
at
the
front
of
this
and
fairly
easy
to
defend
with
light
units
or
porc.
Without
lava
or
water
this
is
less
OP
but
you
can
still
lob
them
into
your
waiting
DPS
units.
I
have
no
clude
what
the
counter
should
be,
especially
for
the
stupidly
low
cost
of
doing
this.
Have
I
missed
something?
|
3 |
It
isn't
much
fun
to
play
against,
especially
when
its
cloaked.
Nothing
much
seems
to
reasonably
counter
it
as
the
lobbers
themselves
are
so
cheap.
Usually
defences
and
units
will
miss
the
incoming
lobber
because
of
its
arc
(
Stinger
included)
.
And
the
*instant*
it
lands
with
even
1
HP
it
fires
and
your
units
are
dead
(
big
units
or
groups
too)
.
You
can
flea
spam
at
the
cloak,
but
it
is
not
at
the
front
of
this
and
fairly
easy
to
defend
with
light
units
or
porc.
Without
lava
or
water
this
is
less
OP
but
you
can
still
lob
them
into
your
waiting
DPS
units.
I
have
no
clude
what
the
counter
should
be,
especially
for
the
stupidly
low
cost
of
doing
this.
Have
I
missed
something?
|
| 4 |
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|
4 |
\n
|
| 5 |
Chaining lobs together is an OP force multiplier for your own slow units too, and sort of undermine the be strong or fast but not both idea in ZK.
|
5 |
Chaining lobs together is an OP force multiplier for your own slow units too, and sort of undermine the be strong or fast but not both idea in ZK.
|
| 6 |
\n
|
6 |
\n
|
| 7 |
I
guess
as
a
nerf
you
could
make
lobber
only
lob
friendlies,
or
have
a
delay
to
fire
after
landing,
or
make
lobbers
unlobbable.
However
I
get
that
its
a
fun
use
of
the
game's
physics
features.
So
maybe
a
better
way
to
counter
rather
than
a
nerf
would
be
good
here?
|
7 |
You
could
make
lobber
only
lob
friendlies,
or
have
a
delay
to
fire
after
landing,
or
make
lobbers
unlobbable.
However
I
get
that
its
a
fun
use
of
the
game's
physics
features.
So
maybe
a
better
way
to
counter
rather
than
a
nerf
would
be
good
here?
|