| 1 |
[quote] If you monospam assaults[/quote]
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1 |
[quote] If you monospam assaults[/quote]
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| 2 |
If you attack a lobster near lava with 4 ducks, those ducks will die before they can even kill the lobster. It's not just assaults.
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2 |
If you attack a lobster near lava with 4 ducks, those ducks will die before they can even kill the lobster. It's not just assaults.
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| 3 |
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3 |
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| 4 |
[quote]For your units to get thrown, the lobster needs to be able to land safely within range and survive the action activation. Most of the time that means a single or few costly, unsupported assaults.[/quote]
|
4 |
[quote]For your units to get thrown, the lobster needs to be able to land safely within range and survive the action activation. Most of the time that means a single or few costly, unsupported assaults.[/quote]
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| 5 |
It
doesn't
need
to
land
safely,
it
just
needs
to
survive
its
jump
phase
with
at
least
1HP
and
then
activation
can
be
almost
instantaneous.
Rackateers
is
good
idea
but
won't
it
need
to
fire
very
early?
2(
?)
moderators
or
a
felon
could
work,
but
relatively
few
units
have
hitscan
with
high
enough
DPS
or
alpha
damage
to
solo
kill
it
mid-air
before
it
fires.
And
even
if
you
have
those
units
are
going
to
need
to
placed
correctly
and
not
firing
at
other
stuff.
|
5 |
It
doesn't
need
to
land
safely,
it
just
needs
to
survive
its
jump
phase
with
at
least
1HP
and
then
activation
can
be
almost
instantaneous.
Rackateers
is
good
idea
but
won't
it
be
useless
if
its
fired
recently?
2(
?)
moderators
or
a
felon
could
work,
but
relatively
few
units
have
hitscan
with
high
enough
DPS
or
alpha
damage
to
solo
kill
it
mid-air
before
it
fires.
And
even
if
you
have
those
units
are
going
to
need
to
placed
correctly
and
not
firing
at
other
stuff.
|
| 6 |
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|
6 |
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|
| 7 |
None of that is easy if its cloaked, or if the lobster player uses their brain to wait for their moment!
|
7 |
None of that is easy if its cloaked, or if the lobster player uses their brain to wait for their moment!
|
| 8 |
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|
8 |
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|
| 9 |
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|
9 |
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|
| 10 |
[quote]When it comes to cloaked, well, there are a number of cloaked things that could surprise you depending on the circumstance so that's moot I think.[/quote]
|
10 |
[quote]When it comes to cloaked, well, there are a number of cloaked things that could surprise you depending on the circumstance so that's moot I think.[/quote]
|
| 11 |
Sure, ultimatum comes to mind. But that's like 2k. Skuttle maybe, but less AOE, more fragile, and has no other uses. Not much else will kill groups of heavy units so quickly, and certainly not for a loss under 400 metal, while also being useful in several other ways.
|
11 |
Sure, ultimatum comes to mind. But that's like 2k. Skuttle maybe, but less AOE, more fragile, and has no other uses. Not much else will kill groups of heavy units so quickly, and certainly not for a loss under 400 metal, while also being useful in several other ways.
|
| 12 |
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12 |
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| 13 |
[quote]If it is a lava map, expect lobsters and prepare accordingly.[/quote]
|
13 |
[quote]If it is a lava map, expect lobsters and prepare accordingly.[/quote]
|
| 14 |
It's not uncounterable. It's expensive to counter and even then the counter is patchy. On lava maps this renders many other units unviable.
|
14 |
It's not uncounterable. It's expensive to counter and even then the counter is patchy. On lava maps this renders many other units unviable.
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| 15 |
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15 |
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| 16 |
[quote]1 faraday?[/quote]
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16 |
[quote]1 faraday?[/quote]
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| 17 |
You mean many faradays, unless you plan on keeping your throwable units parked next to that 1 faraday all game.
|
17 |
You mean many faradays, unless you plan on keeping your throwable units parked next to that 1 faraday all game.
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