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Multilobbers are unfun to counter

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Date Editor Before After
5/25/2026 10:37:46 AMAUrankAveragePlan before revert after revert
5/25/2026 10:36:47 AMAUrankAveragePlan before revert after revert
5/25/2026 10:36:38 AMAUrankAveragePlan before revert after revert
5/25/2026 10:35:24 AMAUrankAveragePlan before revert after revert
Before After
1 [quote]The possibilities with cloak are pretty much endless. Today I witnessed someone wield a cloaked puppy ball to extreme success. It killed groups of heavy units astonishingly quickly, cost the user almost nothing because all the puppies came from the battlefield reclaim, and it made quick work of much of our frontline. [/quote] 1 [quote]The possibilities with cloak are pretty much endless. Today I witnessed someone wield a cloaked puppy ball to extreme success. It killed groups of heavy units astonishingly quickly, cost the user almost nothing because all the puppies came from the battlefield reclaim, and it made quick work of much of our frontline. [/quote]
2 This doesn't make sense to me as a comparison. If you apply this consistently and treat puppy goo ( which is limited only by reclaim) as free, you're saying every other unit in the game is massively underpowered by comparison. Realistically 20+ puppies and one lobster aren't remotely equal in value, and so I think my suggestion that lobster is incredibly deadly for its cost near lava or water stands. 2 This doesn't make sense to me as a comparison. If you apply this consistently and treat puppy goo ( which is limited only by reclaim) as free, you're saying every other unit in the game is massively underpowered by comparison. Realistically 20+ puppies and one lobster aren't remotely equal in value, and so I think my suggestion that lobster is ridiculously cheap and deadly near lava or water stands.