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Fun Thing With Eggs

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Date Editor Before After
5/29/2026 1:29:48 PMDKrankRallehop before revert after revert
Before After
1 [q]I don't like the egg.[/q] 1 [q]I don't like the egg.[/q]
2 [q]So hopefully it goes away.[/q] 2 [q]So hopefully it goes away.[/q]
3 \n 3 \n
4 It's been what, 24 hours since the change went live? Have you played a game where the outcome was drastically affected by the existence of eggs? I played several games yesterday and did not notice anything out of the ordinary regarding eggs. You just decided you don't like it and now want it gone? Pinging @everyone in the FIGHTORDER! discord encouraging everyone to use these 'exploits' so eggs get removed is a terrible look, if you ask me. 4 It's been what, 24 hours since the change went live? Have you played a game where the outcome was drastically affected by the existence of eggs? I played several games yesterday and did not notice anything out of the ordinary regarding eggs. You just decided you don't like it and now want it gone? Pinging @everyone in the FIGHTORDER! discord encouraging everyone to use these 'exploits' so eggs get removed is a terrible look, if you ask me.
5 \n 5 \n
6 Anyway, @FFC and i tried "Method 1" and i don't even understand what the alleged exploit even is. Two players in a squad have two commanders, and if one dies they can make an egg and morph 1 new commander. If equalcomms is enabled, the player(s) with additional comms can use eggs to restore commanders up to the amount they had at game start. 6 Anyway, @FFC and i tried "Method 1" and i don't even understand what the alleged exploit even is. Two players in a squad have two commanders, and if one dies they can make an egg and morph 1 new commander. If equalcomms is enabled, the player(s) with additional comms can use eggs to restore commanders up to the amount they had at game start.
7 We tested it in @B2435241. No unexpected behavior came up. 7 We tested it in @B2435241. No unexpected behavior came up.
8 \n 8 \n
9 Method 2 works, but i don't see how this is exploitable in any way. 9 Method 2 works, but i don't see how this is exploitable in any way.
10 \n 10 \n
11 Method 3 doesn't make any sense. Explain the exact steps required to make my commander 'invisible' to the morph counter, because upgrading your commander changes nothing as far as i can tell. 11 Method 3 doesn't make any sense. Explain the exact steps required to make my commander 'invisible' to the morph counter, because upgrading your commander changes nothing as far as i can tell.
12 \n 12 \n
13 Method 4: if an egg is captured mid morph the morph is stopped. The player who had their egg stolen can morph another one after, if they would like. The only bug here is if the person who captured the egg hatches it, and then loses the domi. Now their commander slot is occupied and they cannot make another commander, even though 'their' commander is permanently controlled by the enemy now. This is very different from what you wrote and i don't see how this is exploitable unless both sides are coordinating. 13 Method 4: if an egg is captured mid morph the morph is stopped. The player who had their egg stolen can morph another one after, if they would like. The only bug here is if the person who captured the egg hatches it, and then loses the domi. Now their commander slot is occupied and they cannot make another commander, even though 'their' commander is permanently controlled by the enemy now. This is very different from what you wrote and i don't see how this is exploitable unless both sides are coordinating.
14 \n 14 \n
15 Method 5: i don't make widgets so i cannot speak for that side of it. But you must have several slots to even begin morphing more than one commander, and if you use equalcomms to morph multiple at the same time, it all works as expected. 15 Method 5: i don't make widgets so i cannot speak for that side of it. But you must have several slots to even begin morphing more than one commander, and if you use equalcomms to morph multiple at the same time, it all works as expected.
16 \n 16 \n
17 I'm with @Steel_Blue on this one. You ran this through an LLM and shat the results into a forum post, with 0 testing. Link a replays where these exploits are produced, or none of this is real. 17 I'm with @Steel_Blue on this one. You ran this through an LLM and shat the results into a forum post, with 0 testing. Link replays where these exploits are produced, or none of this is real.