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Half-baked takes - The Jiggle Effect

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Date Editor Before After
6/1/2026 8:31:00 AMAUrankStuey72727 before revert after revert
6/1/2026 8:30:17 AMAUrankStuey72727 before revert after revert
Before After
1 I think that the dodging of bullets is mostly about generic evasive behaviour rather than specifically avoiding certain shots? 1 I think that the dodging of bullets is mostly about generic evasive behaviour rather than specifically avoiding certain shots?
2 \n 2 \n
3 @Knightshade could you explain that a little more? 3 @Knightshade could you explain that a little more?
4 \n 4 \n
5 I've not done much with widgets or even really know what they are sorry. 5 I've not done much with widgets or even really know what they are sorry.
6 \n 6 \n
7 Do they mean that you can put your own behaviours on units? 7 Do they mean that you can put your own behaviours on units?
8 \n 8 \n
9 Does this mean that there could be a jiggle widget made without any changes to the game code? 9 Does this mean that there could be a jiggle widget made without any changes to the game code?
10 \n
11 I'm also planning to write another one of these that also talks about impalers... :D