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Units, buildings and wreckage don't render

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Date Editor Before After
6/4/2026 10:47:03 AMDErankGuglhupf before revert after revert
6/4/2026 10:46:38 AMDErankGuglhupf before revert after revert
6/4/2026 10:46:15 AMDErankGuglhupf before revert after revert
6/4/2026 10:45:52 AMDErankGuglhupf before revert after revert
6/4/2026 10:42:51 AMDErankGuglhupf before revert after revert
Before After
1 I tried both using minimal settings with or without ATI hacks, no difference. 1 I tried both using minimal settings with or without ATI hacks, no difference.
2 \n 2 \n
3 Driver is latest Catalyst version for Win 8.1, which is at this point 10 years old. I used a slightly older version before, which had the same problem. 3 Driver is latest Catalyst version for Win 8.1, which is at this point 10 years old. I used a slightly older version before, which had the same problem.
4 \n 4 \n
5 I actually got it to run in Linux using Mono, and units are visible here. However the performance is bad and it crashes basically every second game, so thats not really an option. Since Mono is running the .exe, i guess this shows that the problem is specific to my Windows environment and/or driver setup. 5 I actually got it to run in Linux using Mono, and units are visible here. However the performance is bad and it crashes basically every second game, so thats not really an option. Since Mono is running the .exe, i guess this shows that the problem is specific to my Windows environment and/or driver setup.
6 \n 6 \n
7 Last year, before i reinstalled Linux, i played the Linux version of ZK and it worked okish. Pretty sure it wasnt the Mono version, however i cant get the legacy version to run anymore. Not sure what changed. 7 Last year, before i reinstalled Linux, i played the Linux version of ZK and it worked ok-ish. Pretty sure it wasnt the Mono version, however i cant get the legacy version to run anymore. Not sure what changed.
8 \n 8 \n
9 Unsure what to do at this point. AI has told me that some older ATI drivers have problems compiling some shaders (basically dont like implicit type conversions from what i understand) but didn't offer any solutions. Maybe someone has knowledge about this particular topic? 9 Unsure what to do at this point. AI has told me that some older ATI drivers have problems compiling some shaders (basically dont like implicit type conversions from what i understand) but didn't offer any solutions. Maybe someone has knowledge about this particular topic?
10 \n 10 \n
11 \n 11 \n
12 [quote]also, Windows 8.1 seriously? i strongly recommend to use Linux on your old machine for security reasons.[/quote] 12 [quote]also, Windows 8.1 seriously? i strongly recommend to use Linux on your old machine for security reasons.[/quote]
13 \n 13 \n
14 Ive been using it for more than 10 years now, never had any problems with security. I like it because it isn't Windows 10 or 11. I have a dual boot setup with Linux Mint but im not thrilled, cant get most games to run or just glitchy af so im back to using Windows for gaming for the most part. 14 Ive been using it for more than 10 years now, never had any problems with security. I like it because it isn't Windows 10 or 11. I have a dual boot setup with Linux Mint but im not thrilled, cant get most games to run or just glitchy af so im back to using Windows for gaming for the most part.