| 1 |
Katastrophe
is
correct
about
eco
buildings
repaying
their
costs,
but
the
details
are
different.
|
1 |
Katastrophe
is
correct
about
eco
buildings
repaying
their
costs,
but
the
details
are
different
depending
on
which
one.
|
| 2 |
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|
2 |
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| 3 |
Metal Extractors repay their full cost plus a bit, and the repayment is quick because a majority of the Metal Extractor's income goes to its builder(s) until it's repaid.
|
3 |
Metal Extractors repay their full cost plus a bit, and the repayment is quick because a majority of the Metal Extractor's income goes to its builder(s) until it's repaid.
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| 4 |
\n
|
4 |
\n
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| 5 |
Energy buildings repay only part of their costs, and do so slowly out of the team's overdrive income. In practice, a player's first Solar Collector built 20 seconds into the game might still be generating a trickle of repayment at the 10 minute mark.
|
5 |
Energy buildings repay only part of their costs, and do so slowly out of the team's overdrive income. In practice, a player's first Solar Collector built 20 seconds into the game might still be generating a trickle of repayment at the 10 minute mark.
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6 |
\n
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7 |
Energy Pylons get no repayment, they just speed up repayment for energy buildings by increasing the amount of overdrive income available for skimming.
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8 |
\n
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9 |
Storages effectively get negative repayment, because energy going towards filling them isn't being spent on overdrive.
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