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Elements of Big TAW Strategy

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Date Editor Before After
6/29/2026 12:04:21 PMCNrankXNTWASD before revert after revert
Before After
1 For lobs swimming in big lobpot: 1 For lobs swimming in big lobpot:
2 \n 2 \n
3 If your team has noone spaming singu, then you spam singu. 3 If your team has noone spaming singu, then you spam singu.
4 \n 4 \n
5 At flat terran, spam (if you can have that factory) [b]badger[/b], impaler, firewalker and racketter, mix with some [b]placeholder[/b], aspis and thug, 5 At flat terran, spam (if you can have that factory) [b]badger[/b], impaler, firewalker and racketter, mix with some [b]placeholder[/b], aspis and thug,
6 \n 6 \n
7 At complex terran ( where cars can't move freely ), spam [b]firewalker[/b] or hermit, mix with some [b]placeholder[/b] and moderator. 7 At complex terran ( where cars can't move freely ), spam [b]firewalker[/b] or hermit, mix with some [b]placeholder[/b] and moderator.
8 \n 8 \n
9 [b]Attack move[/b] as far as you can to make sure they keep shooting and no enemy countering you ( e.g. retreat if ther are enemy firewalker buring your badgers, push otherwise). 9 [b]Attack move[/b] as far as you can to make sure they keep shooting and no enemy countering you ( e.g. retreat if ther are enemy firewalker buring your badgers, push otherwise).
10 \n 10 \n
11 Dont forgot to set retreat and spam some builders. 11 Dont forgot to set retreat and spam some builders.
12 \n 12 \n
13 Make aspis against enemy firewalker. 13 Make aspis against enemy firewalker.
14 \n 14 \n
15 Make cerberus if front line isnt moveing for a while. 15 Make cerberus if front line isnt moveing for a while.
16 \n 16 \n
17 If there are enemy cerberus, try use sile to kill it or just go elsewhere. 17 If there are enemy cerberus, try use sile to kill it or just go elsewhere.
18 \n 18 \n
19 If you lost most of your army, stop and switch to singu or big bertha. 19 If you lost most of your army, stop and switch to singu or big bertha.
20 \n 20 \n
21 And you will be at least sliver (i guess). 21 And you will be at least sliver (i guess).
22 \n 22 \n
23 (dont believe striders, without proper controlling they are weaker than small units.) 23 (dont believe striders, without proper controlling they are weaker than small units.)
24 \n 24 \n
25 In big lobpot, long range things are generally better than short range things, because long range things work with less coop while short range things need more coop. 25 In big lobpot, long range things are generally better than short range things, because long range things work with less coop while short range things need more coop.
26 \n 26 \n
27 [spoiler] 27 [spoiler]
28 \n 28 \n
29 Choose guardian comm, upgrade to [b]SLAM[/b] and full range, full damage, self cloak, and armor, speed of you want. 29 Choose guardian comm, upgrade [b]SLAM[/b] and full range, full damage, self cloak, and armor, speed of you want.
30 \n 30 \n
31 if your comm died, [s]make snitch ramp and throw snitch. 31 if your comm died, [s]make snitch ramp and throw snitch.
32 \n 32 \n
33 if you dont know how to make snitch ramp, spam dirtbag.[/s] 33 if you dont know how to make snitch ramp, spam dirtbag.[/s]
34 \n 34 \n
35 make egg for guardian comm and do things again. 35 make egg for guardian comm and SLAM again.
36 \n 36 \n
37 [/spoiler] 37 [/spoiler]