| 1 |
There's 2 reasons for including chassis in the audio.
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1 |
There's 2 reasons for including chassis in the audio.
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| 2 |
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2 |
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| 3 |
1.
To
sound
more
unique
so
the
alert
doesn't
get
mentally
glossed
over
since
the
other
alert
is
"Commander
Taking
Fire".
A
unique
word
helps
the
player
distinguish
that
something
unique
has
triggered
and
those
2
extra
syllables
make
it
easier
to
subconciously
latch
onto
that,
even
when
you're
distracted
by
other
elements
in
the
game.
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3 |
1.
To
sound
more
unique
so
the
alert
doesn't
get
mentally
glossed
over
since
the
other
alert
is
"Commander
Taking
Fire".
I've
tried
to
avoid
duplicate
words
in
the
alerts
while
trying
to
have
the
first
word
in
each
alert
generally
point
the
player
toward
the
right
awareness.
Having
2
alerts
that
start
with
"Commander"
seems
necessary
since
both
alerts
are
about
the
commander.
A
unique
word
helps
the
player
distinguish
that
something
unique
has
triggered
and
those
2
extra
syllables
make
it
easier
to
subconciously
latch
onto
that,
even
when
you're
distracted
by
other
elements
in
the
game.
I
never
want
a
player
to
look
around
the
battlefield
and
think
"huh,
my
commander
unit
is
destroyed?
when
did
that
happen?"
because
they
didnt
catch
the
single
word
"destroyed".
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| 4 |
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4 |
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| 5 |
2. Lore reasons. I didn't want to contradict the official explanation of what's happening in game. As I understand it, the "Commander" is, in a way, the player who is playing the game. When the chassis is destroyed, the Commander (you) are teleported to safety at the last moment and continue controlling the battle from a starship. That's why the game doesn't end when the Commander unit explodes.
|
5 |
2. Lore reasons. I didn't want to contradict the official explanation of what's happening in game. As I understand it, the "Commander" is, in a way, the player who is playing the game. When the chassis is destroyed, the Commander (you) are teleported to safety at the last moment and continue controlling the battle from a starship. That's why the game doesn't end when the Commander unit explodes.
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| 6 |
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6 |
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| 7 |
It's also why the announcer says "Congratulations, Commander" for Victory. "Commander Destroyed" implies death of the commander (the player), but that doesn't occur in Zero-K. The unit being destroyed is called a Commander, but when it blows up only the chassis has been destroyed, the Commander survives.
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7 |
It's also why the announcer says "Congratulations, Commander" for Victory. "Commander Destroyed" implies death of the commander (the player), but that doesn't occur in Zero-K. The unit being destroyed is called a Commander, but when it blows up only the chassis has been destroyed, the Commander survives.
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| 8 |
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8 |
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| 9 |
The neatest way for me to shore up all of this is to make "Commander Chassis Destroyed" the alert. I'm open to changing it if my reasoning doesn't outway it just being plain annoying to hear the announcer say "Chassis", which is a reasonable note if it's bothering you.
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9 |
The neatest way for me to shore up all of this is to make "Commander Chassis Destroyed" the alert. I'm open to changing it if my reasoning doesn't outway it just being plain annoying to hear the announcer say "Chassis", which is a reasonable note if it's bothering you.
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| 10 |
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10 |
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| 11 |
(You could also bring the audio clip into Audacity and edit out the word chassis and save the shortened audio over the original)
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11 |
(You could also bring the audio clip into Audacity and edit out the word chassis and save the shortened audio over the original)
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