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[q]I am not sure how you reach the assessment magpie has terrible damage per cost because it's the second most efficient bomber in the factory:
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[q]I am not sure how you reach the assessment magpie has terrible damage per cost because it's the second most efficient bomber in the factory:
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damage per metal:
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damage per metal:
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magpie: 1.71
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magpie: 1.71
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raven: 2.67
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raven: 2.67
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likho: 1
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likho: 1
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phoenix 1.38 +0.34 aftertburn
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phoenix 1.38 +0.34 aftertburn
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[/q]
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[/q]
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Simple. Magpie needs energy to reload -> need to spent metal on energy. Magpie need lost of reload pads to be built -> need to spend metal on pads. Magpie has lots of these "hidden costs". Also, Magpie has a pretty long reload time.
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Simple. Magpie needs energy to reload -> need to spent metal on energy. Magpie need lost of reload pads to be built -> need to spend metal on pads. Magpie has lots of these "hidden costs". Also, Magpie has a pretty long reload time.
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Edit:
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[q]What makes you say magpie is fast? I am genuinely curious.[/q]
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It's faster then Glaive. Yes, speed is a strength of every current plane unit. A theoretical plane bomber could be designed that would be slower then raiders and it would still be useful. The strengths and weaknesses part was supposed to compare Magpie with the rest of the game, not just planes. Also, yes, all bombers have bad damage/cost due to the reloading mechanic. This is fine, my point was that Magpie only has one real weakness.
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