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Game mode Stiofan's Balance Refumble

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Date Editor Before After
9/20/2026 1:34:03 PMDErankStiofanKingofAwoo before revert after revert
9/20/2026 10:04:57 AMDErankStiofanKingofAwoo before revert after revert
7/19/2026 6:36:58 PMDErankStiofanKingofAwoo before revert after revert
7/19/2026 6:16:26 PMDErankStiofanKingofAwoo before revert after revert
7/16/2026 6:38:01 PMDErankStiofanKingofAwoo before revert after revert
7/12/2026 7:13:46 PMDErankStiofanKingofAwoo before revert after revert
Before After
1 Hiya! 1 Hiya!
2 \n 2 \n
3 This is a vanilla esque mod to try out some ideas on viability. 3 This is a vanilla esque mod to try out some ideas on viability.
4 Check out the Readme in [url=https://github.com/Stiofan-K/ZK-Balance_Testing_Mutators.sdd]the Github repository[/url] for a a little more detail. 4 Check out the Readme in [url=https://github.com/Stiofan-K/ZK-Balance_Testing_Mutators.sdd]the Github repository[/url] for a a little more detail.
5 \n 5 \n
6 But the TLDR: 6 But the TLDR:
7 * Amphtanks: a new amphibious factory with some subsurface/submarine vehicles 7 * Amphtanks: a new amphibious factory with some subsurface/submarine vehicles
8 \n
9 * Economy: Easier and more encouraged gridding via cheaper solar, bigger grid wind and 20% more efficent big powerplants. Pylon is tankier and more expensive. Make more solar than you are used to. 8 * Economy: Easier and more encouraged gridding via cheaper solar, bigger grid wind and 20% more efficent big powerplants. Pylon is tankier and more expensive. Make more solar than you are used to.
10
11 * Nanoplague: Athena, quake, DRP and the amphtank bomb have weapons that revive wrecks into neutral zombies, that spread their plague further on damaging wrecks 9 * Nanoplague: Athena, quake, DRP and the amphtank bomb have weapons that revive wrecks into neutral zombies, that spread their plague further on damaging wrecks
12 10 * Striders: Nebula as a Siege platform, Builder Reef, Squire: a midcost strider, Dashing/jumping Dante Higher risk reward merlin, tankier Ultimatum, Passive Paladin missiles, Scylla torpedo, cheaper Shogun.
13 * Striders: Nebula as a Siege platform, Builder Reef, Squire: a midcost strider, Higher risk reward merlin, tankier Ultimatum, Passive Paladin missiles, Scylla torpedo, cheaper Shogun.
14
15 * Planes: Tankier fighters, Flak Raptor, more microable strafing swift. 11 * Planes: Tankier fighters, Flak Raptor, more microable strafing swift.
16 * Birdsnest: A second air factory that swaps some planes for variations on a Magpie slot unit. 12 * Birdsnest: A second air factory that swaps some planes for variations on a Magpie slot unit.
17
18 * Jump: All jumpbots can jump, less a combat and more a mobiity jump with windup 13 * Jump: All jumpbots can jump, less a combat and more a mobiity jump with windup
19 \n
20 * Ships: Sirens missiles are a dgun burst of 4. Mistral has experimental torp submunitions. 14 * Ships: Sirens missiles are a dgun burst of 4. Mistral has experimental torp submunitions.
21 \n
22 * Miscellaneous: Scythe areacloak, Herc drops safely, Badger mineburst, Higher rof but overheating bertha. 15 * Miscellaneous: Scythe areacloak, Herc drops safely, Badger mineburst, Higher rof but overheating bertha.
23 \n 16 \n
24 v1.6.0 17 v1.6.0
25 * Hive Missiles become water capable 18 * Hive Missiles become water capable
26 * Crocodile shoots its rocket vertically when underwater instead of a Torpedo 19 * Crocodile shoots its rocket vertically when underwater instead of a Torpedo
27 * Nebula nerf/adjustment. Maybe too oppressive with the firing pattern it had, so now has some downtime and a little less range. 20 * Nebula nerf/adjustment. Maybe too oppressive with the firing pattern it had, so now has some downtime and a little less range.
28 * Birdplanenest discards some options that received no interest and takes on some base plane fac planes to round out capability. 21 * Birdplanenest discards some options that received no interest and takes on some base plane fac planes to round out capability.
29 * Shelved some changes that were maybe too minor to notice and also would conflict with main. 22 * Shelved some changes that were maybe too minor to notice and also would conflict with main.
23 v1.6.1
24 * Dante has a dash like jump. Caveat is that it can jump up sheer cliffs.