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Hiya!
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Hiya!
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This is a vanilla esque mod to try out some ideas on viability.
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This is a vanilla esque mod to try out some ideas on viability.
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Check out the Readme in [url=https://github.com/Stiofan-K/ZK-Balance_Testing_Mutators.sdd]the Github repository[/url] for a a little more detail.
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Check out the Readme in [url=https://github.com/Stiofan-K/ZK-Balance_Testing_Mutators.sdd]the Github repository[/url] for a a little more detail.
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But the TLDR:
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But the TLDR:
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* Amphtanks: a new amphibious factory with some subsurface/submarine vehicles
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* Amphtanks: a new amphibious factory with some subsurface/submarine vehicles
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* Economy: Easier and more encouraged gridding via cheaper solar, bigger grid wind and 20% more efficent big powerplants. Pylon is tankier and more expensive. Make more solar than you are used to.
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* Economy: Easier and more encouraged gridding via cheaper solar, bigger grid wind and 20% more efficent big powerplants. Pylon is tankier and more expensive. Make more solar than you are used to.
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* Nanoplague: Athena, quake, DRP and the amphtank bomb have weapons that revive wrecks into neutral zombies, that spread their plague further on damaging wrecks
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* Nanoplague: Athena, quake, DRP and the amphtank bomb have weapons that revive wrecks into neutral zombies, that spread their plague further on damaging wrecks
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*
Striders:
Nebula
as
a
Siege
platform,
Builder
Reef,
Squire:
a
midcost
strider,
Dashing/jumping
Dante
Higher
risk
reward
merlin,
tankier
Ultimatum,
Passive
Paladin
missiles,
Scylla
torpedo,
cheaper
Shogun.
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* Striders: Nebula as a Siege platform, Builder Reef, Squire: a midcost strider, Higher risk reward merlin, tankier Ultimatum, Passive Paladin missiles, Scylla torpedo, cheaper Shogun.
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* Planes: Tankier fighters, Flak Raptor, more microable strafing swift.
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* Planes: Tankier fighters, Flak Raptor, more microable strafing swift.
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* Birdsnest: A second air factory that swaps some planes for variations on a Magpie slot unit.
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* Birdsnest: A second air factory that swaps some planes for variations on a Magpie slot unit.
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* Jump: All jumpbots can jump, less a combat and more a mobiity jump with windup
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* Jump: All jumpbots can jump, less a combat and more a mobiity jump with windup
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* Ships: Sirens missiles are a dgun burst of 4. Mistral has experimental torp submunitions.
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* Ships: Sirens missiles are a dgun burst of 4. Mistral has experimental torp submunitions.
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* Miscellaneous: Scythe areacloak, Herc drops safely, Badger mineburst, Higher rof but overheating bertha.
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* Miscellaneous: Scythe areacloak, Herc drops safely, Badger mineburst, Higher rof but overheating bertha.
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v1.6.0
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v1.6.0
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* Hive Missiles become water capable
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* Hive Missiles become water capable
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* Crocodile shoots its rocket vertically when underwater instead of a Torpedo
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* Crocodile shoots its rocket vertically when underwater instead of a Torpedo
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* Nebula nerf/adjustment. Maybe too oppressive with the firing pattern it had, so now has some downtime and a little less range.
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* Nebula nerf/adjustment. Maybe too oppressive with the firing pattern it had, so now has some downtime and a little less range.
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* Birdplanenest discards some options that received no interest and takes on some base plane fac planes to round out capability.
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* Birdplanenest discards some options that received no interest and takes on some base plane fac planes to round out capability.
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* Shelved some changes that were maybe too minor to notice and also would conflict with main.
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* Shelved some changes that were maybe too minor to notice and also would conflict with main.
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v1.6.1
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* Dante has a dash like jump. Caveat is that it can jump up sheer cliffs.
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