| 1 |
@DarkBlueDiamond,
Good
Idea,
Added!
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1 |
*Relic-K*
*—*
*Roguelike*
*mechanics*
*for*
*Zero-K*
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| 2 |
@Galamesh,
i
dont
understand,
but
you
can
change
the
stenght
of
the
modifiers
in
the
settings.
|
2 |
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| 3 |
@DiplomatadoCaos,
i
reduced
the
limit
from
5
to
1
second
in
the
settings,
so
first
relic
choice
starts
at
second
1,
if
you
want.
I
also
added
a
guide,
explaining
the
attributes.
And,
im
not
what
you
mean
with
tint
the
relics,
so
its
easier
to
differate.
|
3 |
Relic-K
adds
permanent,
stacking
relics
to
a
normal
Zero-K
match.
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| 4 |
@Steel_Blue,
That
right,
there
are
a
lot
of
settings
to
customize.
And
now
its
even
possible
to
add,
remove
or
edit
relics
via
a
b64
string
in
the
settings!
|
4 |
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5 |
The first choice appears after **30 seconds**, followed by another choice every **3 minutes**. Each round offers three different random relics, and previously selected relics may appear again.Duplicate relics stack.
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6 |
\n
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7 |
\n
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8 |
*How* *choices* *work*
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9 |
\n
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10 |
- Select one of three offered relics.
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11 |
- Relics remain active for the rest of the match.
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12 |
- Relic picks do not time out.
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13 |
- If another round arrives while one is pending, it waits in the queue.
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14 |
- Rerolling costs **one reroll** and replaces all three offers.
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15 |
- Skipping gives your team **three rerolls**, but no relic.
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16 |
- AI teams immediately pick a random relic after extensive strategic consideration.
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17 |
\n
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18 |
The default timing and reroll values can be changed through the lobby options.
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19 |
\n
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20 |
\n
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21 |
*Teams* *and* *commshare*
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22 |
\n
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23 |
Relics and rerolls belong to an **engine team**.
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24 |
\n
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25 |
In a normal game, each player usually has their own relic collection. A commshared team shares one collection, and the current engine-team leader controls its choices, skips, and rerolls.
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26 |
\n
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27 |
\n
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28 |
*Interface*
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29 |
\n
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30 |
The movable launcher shows a countdown until the next scheduled offer. Click it to open the Relic-K window.
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31 |
\n
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32 |
The window displays:
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33 |
\n
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34 |
- current relic offers;
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35 |
- available rerolls;
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36 |
- accumulated relics and stack counts;
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37 |
- combined effects and modifiers;
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38 |
- selection history and relic details.
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39 |
\n
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40 |
\n
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41 |
*Commands*
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42 |
\n
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43 |
- `/relics` — open or close the Relic-K window
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44 |
- `/relictoggle` — hide or show the launcher
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45 |
- `/relicreset` — reset both UI positions
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46 |
- `/relicresettoggle` — reset only the launcher
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47 |
- `/relicresetwindow` — reset only the main window
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48 |
\n
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49 |
*How* *to* *play*
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50 |
Enter in the lobby chat: "!game relic" to activate the mod.
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