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Zero-K on MacOS

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Date Editor Before After
8/1/2026 3:40:12 AMCAranksmallketchup82 before revert after revert
Before After
1 I have an update to this thread, in that I've managed to get Zero-K to run natively on MacOS using software rendering a couple months ago. The entire game works, however it runs at an average of 15fps and is borderline unplayable. 1 I have an update to this thread, in that I've managed to get Zero-K to run natively on MacOS using software rendering a couple months ago. The entire game works, however it runs at an average of 15fps, requires shaders to be disabled, and is borderline unplayable as a result.
2 \n 2 \n
3 Because it requires a lot of steps, I'll make another post detailing what method I used to get it to run natively for anyone curious. Unfortunately, however, [b]there is no way to run it natively on MacOS without software rendering[/b] due to the game's usage of OpenGL. Zink does not work. Any OpenGL to Metal translation layers have failed to work. 3 Because it requires a lot of steps, I'll make another post detailing what method I used to get it to run natively for anyone curious. Unfortunately, however, [b]there is no way to run it natively on MacOS without software rendering[/b] due to the game's usage of OpenGL. Zink does not work. Any OpenGL to Metal translation layers have failed to work.
4 \n 4 \n
5 The current best method is still using my VM packages. But it is worth it to track these pull requests on Recoil engine's github as they seem somewhat promising: 5 The current best method is still using my VM packages. But it is worth it to track these pull requests on Recoil engine's github as they seem somewhat promising:
6 - https://github.com/beyond-all-reason/RecoilEngine/pull/2820 6 - https://github.com/beyond-all-reason/RecoilEngine/pull/2820
7 - https://github.com/beyond-all-reason/RecoilEngine/pull/2991 7 - https://github.com/beyond-all-reason/RecoilEngine/pull/2991