| 1 |
I
have
an
update
to
this
thread,
in
that
I've
managed
to
get
Zero-K
to
run
natively
on
MacOS
using
software
rendering
a
couple
months
ago.
The
entire
game
works,
however
it
runs
at
an
average
of
15fps
and
is
borderline
unplayable.
|
1 |
I
have
an
update
to
this
thread,
in
that
I've
managed
to
get
Zero-K
to
run
natively
on
MacOS
using
software
rendering
a
couple
months
ago.
The
entire
game
works,
however
it
runs
at
an
average
of
15fps,
requires
shaders
to
be
disabled,
and
is
borderline
unplayable
as
a
result.
|
| 2 |
\n
|
2 |
\n
|
| 3 |
Because it requires a lot of steps, I'll make another post detailing what method I used to get it to run natively for anyone curious. Unfortunately, however, [b]there is no way to run it natively on MacOS without software rendering[/b] due to the game's usage of OpenGL. Zink does not work. Any OpenGL to Metal translation layers have failed to work.
|
3 |
Because it requires a lot of steps, I'll make another post detailing what method I used to get it to run natively for anyone curious. Unfortunately, however, [b]there is no way to run it natively on MacOS without software rendering[/b] due to the game's usage of OpenGL. Zink does not work. Any OpenGL to Metal translation layers have failed to work.
|
| 4 |
\n
|
4 |
\n
|
| 5 |
The current best method is still using my VM packages. But it is worth it to track these pull requests on Recoil engine's github as they seem somewhat promising:
|
5 |
The current best method is still using my VM packages. But it is worth it to track these pull requests on Recoil engine's github as they seem somewhat promising:
|
| 6 |
- https://github.com/beyond-all-reason/RecoilEngine/pull/2820
|
6 |
- https://github.com/beyond-all-reason/RecoilEngine/pull/2820
|
| 7 |
- https://github.com/beyond-all-reason/RecoilEngine/pull/2991
|
7 |
- https://github.com/beyond-all-reason/RecoilEngine/pull/2991
|