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Catch up Impossible

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Date Editor Before After
8/2/2026 1:53:21 PMDErankSoftie before revert after revert
Before After
1 Its a lockstep engine, most or all of the data that is exchanged between clients are the commands that players give to their units. Everything else is simulated locally. There never is a definitive gamestate that could be downloaded that would allow you to jump in at a specific point in time. 1 Its a lockstep engine, most or all of the data that is exchanged between clients are the commands that players give to their units. Everything else is simulated locally. There never is a definitive gamestate that could be downloaded that would allow you to jump in at a specific point in time.
2 \n
3 The reason this is done so is among other things the sheer amount of data that would have to be sent to do it any other way.