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Its a lockstep engine, most or all of the data that is exchanged between clients are the commands that players give to their units. Everything else is simulated locally. There never is a definitive gamestate that could be downloaded that would allow you to jump in at a specific point in time.
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1 |
Its a lockstep engine, most or all of the data that is exchanged between clients are the commands that players give to their units. Everything else is simulated locally. There never is a definitive gamestate that could be downloaded that would allow you to jump in at a specific point in time.
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