| 1 |
[quote]That might feel a bit annoying (as in lag) and also still allows you to do a lot of "pre-micro".[/quote]
|
1 |
[quote]That might feel a bit annoying (as in lag) and also still allows you to do a lot of "pre-micro".[/quote]
|
| 2 |
I'm not sure that there are many types of heavy "pre-micro" you can do with a 10 second command delay.
|
2 |
I'm not sure that there are many types of heavy "pre-micro" you can do with a 10 second command delay.
|
| 3 |
Like bomber micro is one thing where you can force fire the ground or target multiple units ahead of time.
|
3 |
Like bomber micro is one thing where you can force fire the ground or target multiple units ahead of time.
|
| 4 |
I mean, you can't do the usual thing with bombers where you sweep in looking for a target and attack immediately.
|
4 |
I mean, you can't do the usual thing with bombers where you sweep in looking for a target and attack immediately.
|
| 5 |
A 10 second delay would basically guarantee that your bombers take a lot of counter-fire if you try to do that so it might just be better to put your bombers on attack move in the first place.
|
5 |
A 10 second delay would basically guarantee that your bombers take a lot of counter-fire if you try to do that so it might just be better to put your bombers on attack move in the first place.
|
| 6 |
One thing that would be annoying would be to kill lone raiders that has preordered move commands next to your mexes.
|
6 |
One thing that would be annoying would be to kill lone raiders that has preordered move commands next to your mexes.
|
| 7 |
Or even worse, imagine trying to kill Ravagers running through your base with a 20 second command delay :-P
|
7 |
Or even worse, imagine trying to kill Ravagers running through your base with a 20 second command delay :-P
|
| 8 |
\n
|
8 |
\n
|
| 9 |
\n
|
9 |
\n
|
| 10 |
[quote]Maybe reduce the number of commands a unit can take per some unit of time, like 10 seconds. Like only one command type (move, attack, etc.) each 5 or 10 seconds. In this way at least you can react fast if the unit was idle and you can change mind immediately (if unit was on attack, you can give it a move). Might be a bit strange if you need to do paths, but probably most waypoints would be couple of seconds away from previous one.[/quote]
|
10 |
[quote]Maybe reduce the number of commands a unit can take per some unit of time, like 10 seconds. Like only one command type (move, attack, etc.) each 5 or 10 seconds. In this way at least you can react fast if the unit was idle and you can change mind immediately (if unit was on attack, you can give it a move). Might be a bit strange if you need to do paths, but probably most waypoints would be couple of seconds away from previous one.[/quote]
|
| 11 |
I'm not sure reacting fast and indirect controlled units goes together.
|
11 |
I'm not sure reacting fast and indirect controlled units goes together.
|
| 12 |
One of the things that made Supreme Commander/Forged Alliance more "strategic" is that a group of land units would take forever to turn around if you gave them a move order.
|
12 |
One of the things that made Supreme Commander/Forged Alliance more "strategic" is that a group of land units would take forever to turn around if you gave them a move order.
|
| 13 |
You basically cannot micro a group of land units that's more than 10-20 in SupCom because they get their orders sequentially with a delay the more units you have selected.
|
13 |
You basically cannot micro a group of land units that's more than 10-20 in SupCom because they get their orders sequentially with a delay the more units you have selected.
|
| 14 |
Anyway your idea is similar to mine but also more complex.
|
14 |
Anyway your idea is similar to mine but also more complex.
|
|
|
15 |
\n
|
|
|
16 |
Edit:
|
|
|
17 |
Oh, and Supreme Commander also has an inherent 0.5 second delay to all commands to sync up the clients.
|