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Mod request: ZK but you can't control your units

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Date Editor Before After
8/4/2026 5:38:33 PMUSrankBuckymancer before revert after revert
Before After
1 I'd suggest using the old Flash game Desktop Armada as a base: 1 I'd suggest using the old Flash game Desktop Armada as a base:
2 [spoiler=Video; swear warning]https://www. youtube. com/watch?v=sPPaJjNhRzE[/spoiler] 2 ( Video with swear warning)
3 [spoiler] https://www.youtube.com/watch?v=sPPaJjNhRzE[/spoiler]
3 \n 4 \n
4 The basic idea is that units are controlled entirely by factory rally commands, followed by an attack move towards the opponent's HQ building, destroying which is a victory condition. 5 The basic idea is that units are controlled entirely by factory rally commands, followed by an attack move towards the opponent's HQ building, destroying which is a victory condition.
5 \n 6 \n
6 Income is based on linear territory control in the original design; a z-k conversion could instead use metal spots like normal. 7 Income is based on linear territory control in the original design; a z-k conversion could instead use metal spots like normal.
7 \n 8 \n
8 Porc-building probably needs to be nerfed or forbidden to make it work in z-k, with the latter possibly being an extension of not directly controlling workers. 9 Porc-building probably needs to be nerfed or forbidden to make it work in z-k, with the latter possibly being an extension of not directly controlling workers.