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Qrow's Strats

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Date Editor Before After
8/13/2026 7:28:53 AMJPrankQrow before revert after revert
Before After
1 [size=5]5-Fac Spellcaster[/size] 1 [size=5]5-Fac Spellcaster[/size]
2 \n 2 \n
3 This is probably the most fun I've had in TAW recently as of writing. 3 This is probably the most fun I've had in TAW recently as of writing.
4 \n 4 \n
5 ---- 5 ----
6 \n 6 \n
7 \n 7 \n
8 You need a few things to make this work: 8 You need a few things to make this work:
9 \n 9 \n
10 * 5 Fac (Cloak/Shield/Amph/GS/Jump) 10 * 5 Fac (Cloak/Shield/Amph/GS/Jump)
11 \n 11 \n
12 * Communicative teammate who is willing to provide DPS or follow up engagements 12 * Communicative teammate who is willing to provide DPS or follow up engagements
13 \n 13 \n
14 \n 14 \n
15 ---- 15 ----
16 \n 16 \n
17 EDIT: Not part of the main strategy, but if you feel inclined to get some free early game value, throw 3 Scythe together at the beginning and you can nab a free com, which can boost your lane.
18 \n
19 ----
17 \n 20 \n
18 The name is exactly as the strategy implies - you make spells and cast them from your book. 21 The name is exactly as the strategy implies - you make spells and cast them from your book.
19 \n 22 \n
20 The "book" is Iris. 23 The "book" is Iris.
21 \n 24 \n
22 "Spells" are: 25 "Spells" are:
23 \n 26 \n
24 * Snitch 27 * Snitch
25 * Imp 28 * Imp
26 * Limpet 29 * Limpet
27 * Blastwing 30 * Blastwing
28 * Skuttle 31 * Skuttle
29 \n 32 \n
30 Each spell has a fairly set use case: 33 Each spell has a fairly set use case:
31 \n 34 \n
32 * Snitch is for when you need to blow up something with moderate HP (1200 or less). Almost always makes value on 3 or more raiders. 35 * Snitch is for when you need to blow up something with moderate HP (1200 or less). Almost always makes value on 3 or more raiders.
33 \n 36 \n
34 * Imp is for group unit control or when you need to buy some time to get outta somewhere, since you can burrow it behind you as you leave. 37 * Imp is for group unit control or when you need to buy some time to get outta somewhere, since you can burrow it behind you as you leave.
35 \n 38 \n
36 * Limpet is for creating effective engagement opportunities when your teammmates are ready, and sometimes as a backup when you're out of Imps. 39 * Limpet is for creating effective engagement opportunities when your teammmates are ready, and sometimes as a backup when you're out of Imps.
37 \n 40 \n
38 * Blastwing is for throwing damage at stunned targets at a bargin bin price, or for when you need a little extra reach. 41 * Blastwing is for throwing damage at stunned targets at a bargin bin price, or for when you need a little extra reach.
39 \n 42 \n
40 * Skuttle is for when bombing things with Snitch starts to become a little too expensive, or for when you need more concentrated damage with a jump. 43 * Skuttle is for when bombing things with Snitch starts to become a little too expensive, or for when you need more concentrated damage with a jump.
41 \n 44 \n
42 \n 45 \n
43 ---- 46 ----
44 \n 47 \n
45 This strategy requires a communicative teammate for two reasons: 48 This strategy requires a communicative teammate for two reasons:
46 \n 49 \n
47 * You need followups to take and hold ground and reclaim 50 * You need followups to take and hold ground and reclaim
48 \n 51 \n
49 * Your teammates (or you) will screw eachother over with poor bomb positioning, or by accidentally lobstering something the wrong way 52 * Your teammates (or you) will screw eachother over with poor bomb positioning, or by accidentally lobstering something the wrong way
50 \n 53 \n
51 * (Bonus reason) plates. 54 * (Bonus reason) plates.
52 ---- 55 ----
53 \n 56 \n
54 If you have some extra metal laying around and you're busy with micro, you can generate some each additional value that helps our comp out from your existing factories: 57 If you have some extra metal laying around and you're busy with micro, you can generate some each additional value that helps our comp out from your existing factories:
55 \n 58 \n
56 * Phantom - benefits from vision you get by having cloaked units up against their front, and can help hitconfirm on borderline brakepoint HP targets. 59 * Phantom - benefits from vision you get by having cloaked units up against their front, and can help hitconfirm on borderline brakepoint HP targets.
57 \n 60 \n
58 * Racketeer - can help extend range of bombs by letting them walk past something like a felon, or by disabling AA for Blastwing bursts 61 * Racketeer - can help extend range of bombs by letting them walk past something like a felon, or by disabling AA for Blastwing bursts
59 \n 62 \n
60 ---- 63 ----
61 \n 64 \n
62 That being said, I wouldn't call this strategy good. It's just fun. 65 That being said, I wouldn't call this strategy good. It's just fun.
63 \n 66 \n
64 \n 67 \n
65 \n 68 \n