| 1 |
== Kiting ==
|
1 |
== Kiting ==
|
| 2 |
\n
|
2 |
\n
|
| 3 |
unit a vs b
|
3 |
unit a vs b
|
| 4 |
\n
|
4 |
\n
|
| 5 |
assume a.range > b.range, a.speed < b.speed
|
5 |
assume a.range > b.range, a.speed < b.speed
|
| 6 |
\n
|
6 |
\n
|
| 7 |
range advantage: a.range-b.range
|
7 |
range advantage: a.range-b.range
|
| 8 |
\n
|
8 |
\n
|
| 9 |
speed advantage: a.speed-b.speed
|
9 |
speed advantage: a.speed-b.speed
|
| 10 |
\n
|
10 |
\n
|
| 11 |
kiting time advantage (KT): (a.range-b.range) / (b.speed-a.speed)
|
11 |
kiting time advantage (KT): (a.range-b.range) / (b.speed-a.speed)
|
| 12 |
\n
|
12 |
\n
|
| 13 |
kiting damage advantage (KD): KT>0: KT*a.dpspc
|
13 |
kiting damage advantage (KD): KT>0: KT*a.dpspc
|
| 14 |
\n
|
14 |
\n
|
| 15 |
assume a_cost, b_cost:
|
15 |
assume a_cost, b_cost:
|
| 16 |
\n
|
16 |
\n
|
| 17 |
when a kite b, first a deal burst damage, then a deal dps for KT time, then b deam burst on a, then a b brawl
|
17 |
when a kite b, first a deal burst damage, then a deal dps for KT time, then b deam burst on a, then a b brawl
|
| 18 |
\n
|
18 |
\n
|
| 19 |
b_cost = b_cost_0 - a_cost_0* (a.burstpc + tdadv * a.dpspc) / b.hppc
|
19 |
b_cost = b_cost_0 - a_cost_0* (a.burstpc + tdadv * a.dpspc) / b.hppc
|
| 20 |
\n
|
20 |
\n
|
| 21 |
then a_cost = a_cost_0 - b_cost*b.burstpc / a.hppc
|
21 |
then a_cost = a_cost_0 - b_cost*b.burstpc / a.hppc
|
| 22 |
\n
|
22 |
\n
|
| 23 |
compare a_cost * a.BF = b_cost *b.BF, we get who win.
|
23 |
compare a_cost * a.BF = b_cost *b.BF, we get who win.
|
| 24 |
\n
|
24 |
\n
|
| 25 |
by going backward, we can calculate braw percentage of a,b.
|
25 |
by going backward, we can calculate braw percentage of a,b.
|
| 26 |
\n
|
26 |
\n
|
| 27 |
Asked ai to simplify :) b_cost_0/a_cost_0 = ( KT * a.dpspc + a.burstpc )/b.hppc + 1/ ( b.BF / a.BF + b.burstpc / a.hppc )
|
27 |
Asked ai to simplify :) b_cost_0/a_cost_0 = ( KT * a.dpspc + a.burstpc )/b.hppc + 1/ ( b.BF / a.BF + b.burstpc / a.hppc )
|
| 28 |
\n
|
28 |
\n
|
| 29 |
Had written some code to calculate.
|
29 |
Had written some code to calculate.
|
| 30 |
\n
|
30 |
\n
|
| 31 |
This may soon become generic unit comparer.
|
31 |
This may soon become generic unit comparer.
|
| 32 |
\n
|
32 |
\n
|
| 33 |
[spoiler]
|
33 |
[spoiler]
|
| 34 |
unit.py
|
34 |
unit.py
|
| 35 |
{{{
|
35 |
{{{
|
| 36 |
from functools import cache
|
36 |
from functools import cache
|
| 37 |
import math
|
37 |
import math
|
| 38 |
\n
|
38 |
\n
|
| 39 |
class Unit:
|
39 |
class Unit:
|
| 40 |
hppc:float # Hp per cost
|
40 |
hppc:float # Hp per cost
|
| 41 |
speed:float # speed
|
41 |
speed:float # speed
|
| 42 |
dpspc:float # dps per cost
|
42 |
dpspc:float # dps per cost
|
| 43 |
range:float # range
|
43 |
range:float # range
|
| 44 |
burstpc:float # burst per cost. burst damage is that a unit can done instantly when enemy in range
|
44 |
burstpc:float # burst per cost. burst damage is that a unit can done instantly when enemy in range
|
| 45 |
name:str|None
|
45 |
name:str|None
|
| 46 |
\n
|
46 |
\n
|
| 47 |
def __init__(self,hppc:float,speed:float,dpspc:float,
|
47 |
def __init__(self,hppc:float,speed:float,dpspc:float,
|
| 48 |
burstpc:float,range:float,name:str|None=None) -> None:
|
48 |
burstpc:float,range:float,name:str|None=None) -> None:
|
| 49 |
self.hppc=hppc
|
49 |
self.hppc=hppc
|
| 50 |
self.speed=speed
|
50 |
self.speed=speed
|
| 51 |
self.dpspc=dpspc
|
51 |
self.dpspc=dpspc
|
| 52 |
self.range=range
|
52 |
self.range=range
|
| 53 |
self.burstpc=burstpc
|
53 |
self.burstpc=burstpc
|
| 54 |
self.name=name
|
54 |
self.name=name
|
| 55 |
pass
|
55 |
pass
|
| 56 |
\n
|
56 |
\n
|
| 57 |
def to_dict(self):
|
57 |
def to_dict(self):
|
| 58 |
return {
|
58 |
return {
|
| 59 |
"hppc":self.hppc,
|
59 |
"hppc":self.hppc,
|
| 60 |
"dpspc":self.dpspc,
|
60 |
"dpspc":self.dpspc,
|
| 61 |
"speed":self.speed,
|
61 |
"speed":self.speed,
|
| 62 |
"range":self.range,
|
62 |
"range":self.range,
|
| 63 |
"burstpc":self.burstpc,
|
63 |
"burstpc":self.burstpc,
|
| 64 |
"name":self.name
|
64 |
"name":self.name
|
| 65 |
}
|
65 |
}
|
| 66 |
\n
|
66 |
\n
|
| 67 |
@cache
|
67 |
@cache
|
| 68 |
def brawl_factor_sq(self):
|
68 |
def brawl_factor_sq(self):
|
| 69 |
return self.dpspc*self.hppc
|
69 |
return self.dpspc*self.hppc
|
| 70 |
\n
|
70 |
\n
|
| 71 |
@cache
|
71 |
@cache
|
| 72 |
def brawl_factor(self):
|
72 |
def brawl_factor(self):
|
| 73 |
return math.sqrt(self.brawl_factor_sq())
|
73 |
return math.sqrt(self.brawl_factor_sq())
|
| 74 |
\n
|
74 |
\n
|
| 75 |
BF=brawl_factor
|
75 |
BF=brawl_factor
|
| 76 |
\n
|
76 |
\n
|
| 77 |
@staticmethod
|
77 |
@staticmethod
|
| 78 |
def unit_from_cost(cost:float,hp:float,speed:float,
|
78 |
def unit_from_cost(cost:float,hp:float,speed:float,
|
| 79 |
dps:float,burst:float,range:float,name:str|None=None):
|
79 |
dps:float,burst:float,range:float,name:str|None=None):
|
| 80 |
return Unit(
|
80 |
return Unit(
|
| 81 |
hppc=hp/cost,
|
81 |
hppc=hp/cost,
|
| 82 |
speed=speed,
|
82 |
speed=speed,
|
| 83 |
dpspc=dps/cost,
|
83 |
dpspc=dps/cost,
|
| 84 |
burstpc=burst/cost,
|
84 |
burstpc=burst/cost,
|
| 85 |
range=range,
|
85 |
range=range,
|
| 86 |
name=name)
|
86 |
name=name)
|
| 87 |
\n
|
87 |
\n
|
| 88 |
class UnitCompare:
|
88 |
class UnitCompare:
|
| 89 |
a:Unit
|
89 |
a:Unit
|
| 90 |
b:Unit
|
90 |
b:Unit
|
| 91 |
def __init__(self,a:Unit,b:Unit):
|
91 |
def __init__(self,a:Unit,b:Unit):
|
| 92 |
self.a=a
|
92 |
self.a=a
|
| 93 |
self.b=b
|
93 |
self.b=b
|
| 94 |
\n
|
94 |
\n
|
| 95 |
@cache
|
95 |
@cache
|
| 96 |
def brawl_advantage(self):
|
96 |
def brawl_advantage(self):
|
| 97 |
return self.a.brawl_factor()/self.b.brawl_factor()
|
97 |
return self.a.brawl_factor()/self.b.brawl_factor()
|
| 98 |
@cache
|
98 |
@cache
|
| 99 |
def range_advantage(self):
|
99 |
def range_advantage(self):
|
| 100 |
return self.a.range - self.b.range
|
100 |
return self.a.range - self.b.range
|
| 101 |
\n
|
101 |
\n
|
| 102 |
@cache
|
102 |
@cache
|
| 103 |
def speed_advantage(self):
|
103 |
def speed_advantage(self):
|
| 104 |
return self.a.speed - self.b.speed
|
104 |
return self.a.speed - self.b.speed
|
| 105 |
\n
|
105 |
\n
|
| 106 |
@cache
|
106 |
@cache
|
| 107 |
def kite_time_advantage(self):
|
107 |
def kite_time_advantage(self):
|
| 108 |
speed_adv=self.speed_advantage()
|
108 |
speed_adv=self.speed_advantage()
|
| 109 |
range_adv=self.range_advantage()
|
109 |
range_adv=self.range_advantage()
|
| 110 |
if range_adv==0:
|
110 |
if range_adv==0:
|
| 111 |
return 0
|
111 |
return 0
|
| 112 |
elif range_adv>0:
|
112 |
elif range_adv>0:
|
| 113 |
if speed_adv<0:
|
113 |
if speed_adv<0:
|
| 114 |
return -range_adv/speed_adv
|
114 |
return -range_adv/speed_adv
|
| 115 |
else:
|
115 |
else:
|
| 116 |
return math.inf
|
116 |
return math.inf
|
| 117 |
else:
|
117 |
else:
|
| 118 |
if speed_adv>0:
|
118 |
if speed_adv>0:
|
| 119 |
return range_adv/speed_adv
|
119 |
return range_adv/speed_adv
|
| 120 |
else:
|
120 |
else:
|
| 121 |
return -math.inf
|
121 |
return -math.inf
|
| 122 |
KT=kite_time_advantage
|
122 |
KT=kite_time_advantage
|
| 123 |
@cache
|
123 |
@cache
|
| 124 |
def kite_damage_advantage(self):
|
124 |
def kite_damage_advantage(self):
|
| 125 |
time_adv=self.KT()
|
125 |
time_adv=self.KT()
|
| 126 |
if time_adv==0:
|
126 |
if time_adv==0:
|
| 127 |
return 0
|
127 |
return 0
|
| 128 |
elif time_adv>0:
|
128 |
elif time_adv>0:
|
| 129 |
return time_adv*self.a.dpspc
|
129 |
return time_adv*self.a.dpspc
|
| 130 |
else:
|
130 |
else:
|
| 131 |
return time_adv*self.b.dpspc
|
131 |
return time_adv*self.b.dpspc
|
| 132 |
\n
|
132 |
\n
|
| 133 |
KD=kite_damage_advantage
|
133 |
KD=kite_damage_advantage
|
| 134 |
def predict_kite_advantage(self,a_b_cost:tuple[float,float])->tuple[float,float]:
|
134 |
def predict_kite_advantage(self,a_b_cost:tuple[float,float])->tuple[float,float]:
|
| 135 |
(a_cost,b_cost)=a_b_cost
|
135 |
(a_cost,b_cost)=a_b_cost
|
| 136 |
kd=self.KD()
|
136 |
kd=self.KD()
|
| 137 |
|
137 |
|
| 138 |
if kd>0:
|
138 |
if kd>0:
|
| 139 |
b_cost -= a_cost*self.a.burstpc / self.b.hppc
|
139 |
b_cost -= a_cost*self.a.burstpc / self.b.hppc
|
| 140 |
b_cost -= kd * a_cost /self.b.hppc
|
140 |
b_cost -= kd * a_cost /self.b.hppc
|
| 141 |
if b_cost<0:
|
141 |
if b_cost<0:
|
| 142 |
b_cost=0
|
142 |
b_cost=0
|
| 143 |
a_cost -= b_cost*self.b.burstpc / self.a.hppc
|
143 |
a_cost -= b_cost*self.b.burstpc / self.a.hppc
|
| 144 |
else:
|
144 |
else:
|
| 145 |
a_cost -= b_cost*self.b.burstpc / self.a.hppc
|
145 |
a_cost -= b_cost*self.b.burstpc / self.a.hppc
|
| 146 |
a_cost -= - kd * b_cost /self.a.hppc
|
146 |
a_cost -= - kd * b_cost /self.a.hppc
|
| 147 |
if a_cost<0:
|
147 |
if a_cost<0:
|
| 148 |
a_cost=0
|
148 |
a_cost=0
|
| 149 |
b_cost -= a_cost*self.a.burstpc / self.b.hppc
|
149 |
b_cost -= a_cost*self.a.burstpc / self.b.hppc
|
| 150 |
return (a_cost,b_cost)
|
150 |
return (a_cost,b_cost)
|
| 151 |
\n
|
151 |
\n
|
| 152 |
@cache
|
152 |
@cache
|
| 153 |
def overall_advantage_factor_raw(self):
|
153 |
def overall_advantage_factor_raw(self):
|
| 154 |
a_cost = 1 / self.a.BF()
|
154 |
a_cost = 1 / self.a.BF()
|
| 155 |
b_cost = 1 / self.b.BF()
|
155 |
b_cost = 1 / self.b.BF()
|
| 156 |
\n
|
156 |
\n
|
| 157 |
kd=self.kite_damage_advantage()
|
157 |
kd=self.kite_damage_advantage()
|
| 158 |
\n
|
158 |
\n
|
| 159 |
if kd>0:
|
159 |
if kd>0:
|
| 160 |
a_cost += b_cost*self.b.burstpc / self.a.hppc
|
160 |
a_cost += b_cost*self.b.burstpc / self.a.hppc
|
| 161 |
b_cost += kd * a_cost /self.b.hppc
|
161 |
b_cost += kd * a_cost /self.b.hppc
|
| 162 |
b_cost += a_cost*self.a.burstpc / self.b.hppc
|
162 |
b_cost += a_cost*self.a.burstpc / self.b.hppc
|
| 163 |
else:
|
163 |
else:
|
| 164 |
b_cost += a_cost*self.a.burstpc / self.b.hppc
|
164 |
b_cost += a_cost*self.a.burstpc / self.b.hppc
|
| 165 |
a_cost += - kd * b_cost /self.a.hppc
|
165 |
a_cost += - kd * b_cost /self.a.hppc
|
| 166 |
a_cost += b_cost*self.b.burstpc / self.a.hppc
|
166 |
a_cost += b_cost*self.b.burstpc / self.a.hppc
|
| 167 |
return b_cost/a_cost
|
167 |
return b_cost/a_cost
|
| 168 |
|
168 |
|
| 169 |
@cache
|
169 |
@cache
|
| 170 |
def overall_advantage_factor(self):
|
170 |
def overall_advantage_factor(self):
|
| 171 |
kd=self.KD()
|
171 |
kd=self.KD()
|
| 172 |
if kd>0:
|
172 |
if kd>0:
|
| 173 |
a = self.a
|
173 |
a = self.a
|
| 174 |
b = self.b
|
174 |
b = self.b
|
| 175 |
return \
|
175 |
return \
|
| 176 |
kd / b.hppc+ a.burstpc / b.hppc \
|
176 |
kd / b.hppc+ a.burstpc / b.hppc \
|
| 177 |
+ 1/ ( b.BF() / a.BF() + b.burstpc / a.hppc )
|
177 |
+ 1/ ( b.BF() / a.BF() + b.burstpc / a.hppc )
|
| 178 |
else:
|
178 |
else:
|
| 179 |
a = self.b
|
179 |
a = self.b
|
| 180 |
b = self.a
|
180 |
b = self.a
|
| 181 |
res = \
|
181 |
res = \
|
| 182 |
-kd / b.hppc+ a.burstpc / b.hppc \
|
182 |
-kd / b.hppc+ a.burstpc / b.hppc \
|
| 183 |
+ 1/ ( b.BF() / a.BF() + b.burstpc / a.hppc )
|
183 |
+ 1/ ( b.BF() / a.BF() + b.burstpc / a.hppc )
|
| 184 |
return 1/ res
|
184 |
return 1/ res
|
| 185 |
}}}
|
185 |
}}}
|
| 186 |
unit_from_zero_k.py load some data from zero-k
|
186 |
unit_from_zero_k.py load some data from zero-k
|
| 187 |
\n
|
187 |
\n
|
| 188 |
{{{
|
188 |
{{{
|
| 189 |
for k in typecal_units:
|
189 |
for k in typecal_units:
|
| 190 |
print((unit_from_zero_k.unitdefs[k].name or k) + "'s BF: " + str(unit_from_zero_k.unitdefs[k].brawl_factor()) )
|
190 |
print((unit_from_zero_k.unitdefs[k].name or k) + "'s BF: " + str(unit_from_zero_k.unitdefs[k].brawl_factor()) )
|
| 191 |
}}}
|
191 |
}}}
|
| 192 |
\n
|
192 |
\n
|
| 193 |
{{{
|
193 |
{{{
|
| 194 |
for b_k in overall_compare_units:
|
194 |
for b_k in overall_compare_units:
|
| 195 |
cmp_locust_other = unit.UnitCompare( unit_from_zero_k.unitdefs["gunshipraid"] , unit_from_zero_k.unitdefs[b_k] )
|
195 |
cmp_locust_other = unit.UnitCompare( unit_from_zero_k.unitdefs["gunshipraid"] , unit_from_zero_k.unitdefs[b_k] )
|
| 196 |
print( "Locust vs " + ( unit_from_zero_k.unitdefs[b_k].name or b_k ) + " overall advantage: " + str(cmp_locust_other.overall_advantage_factor()) )
|
196 |
print( "Locust vs " + ( unit_from_zero_k.unitdefs[b_k].name or b_k ) + " overall advantage: " + str(cmp_locust_other.overall_advantage_factor()) )
|
| 197 |
}}}
|
197 |
}}}
|
| 198 |
\n
|
198 |
\n
|
| 199 |
{{{
|
199 |
{{{
|
| 200 |
for b_k in brawl_compare_units:
|
200 |
for b_k in brawl_compare_units:
|
| 201 |
cmp_locust_other = unit.UnitCompare( unit_from_zero_k.unitdefs["gunshipraid"] , unit_from_zero_k.unitdefs[b_k] )
|
201 |
cmp_locust_other = unit.UnitCompare( unit_from_zero_k.unitdefs["gunshipraid"] , unit_from_zero_k.unitdefs[b_k] )
|
| 202 |
print( "Locust vs " + ( unit_from_zero_k.unitdefs[b_k].name or b_k ) + " brawl advantage: " + str(cmp_locust_other.brawl_advantage()) )
|
202 |
print( "Locust vs " + ( unit_from_zero_k.unitdefs[b_k].name or b_k ) + " brawl advantage: " + str(cmp_locust_other.brawl_advantage()) )
|
| 203 |
}}}
|
203 |
}}}
|
| 204 |
\n
|
204 |
\n
|
| 205 |
[/spoiler]
|
205 |
[/spoiler]
|
| 206 |
\n
|
206 |
\n
|
| 207 |
Reaver's BF: 2.2406267344797315
|
207 |
Reaver's BF: 2.2406267344797315
|
| 208 |
Raptor's BF: 1.1055415967851332
|
208 |
Raptor's BF: 1.1055415967851332
|
| 209 |
Trident's BF: 0.8608781046763305
|
209 |
Trident's BF: 0.8608781046763305
|
| 210 |
Bandit's BF: 2.2639984295243867
|
210 |
Bandit's BF: 2.2639984295243867
|
| 211 |
Glaive's BF: 2.390810810449239
|
211 |
Glaive's BF: 2.390810810449239
|
| 212 |
Hacksaw's BF: 1.108011094956061
|
212 |
Hacksaw's BF: 1.108011094956061
|
| 213 |
Scallop's BF: 2.299216490349261
|
213 |
Scallop's BF: 2.299216490349261
|
| 214 |
Toad's BF: 1.4245841498486498
|
214 |
Toad's BF: 1.4245841498486498
|
| 215 |
Locust's BF: 1.0020639856840274
|
215 |
Locust's BF: 1.0020639856840274
|
| 216 |
Gremlin's BF: 1.5957517385580724
|
216 |
Gremlin's BF: 1.5957517385580724
|
| 217 |
Tarantula's BF: 1.1644425790483877
|
217 |
Tarantula's BF: 1.1644425790483877
|
| 218 |
Angler's BF: 1.3033274920143167
|
218 |
Angler's BF: 1.3033274920143167
|
| 219 |
Stardust's BF: 3.7344719829897692
|
219 |
Stardust's BF: 3.7344719829897692
|
| 220 |
\n
|
220 |
\n
|
| 221 |
Locust vs Reaver overall advantage: 0.4193698094839383
|
221 |
Locust vs Reaver overall advantage: 0.4193698094839383
|
| 222 |
Locust vs Trident overall advantage: 0.5942703442974699
|
222 |
Locust vs Trident overall advantage: 0.5942703442974699
|
| 223 |
Locust vs Angler overall advantage: 0.41327089064940464
|
223 |
Locust vs Angler overall advantage: 0.41327089064940464
|
| 224 |
Locust vs Hacksaw overall advantage: 0.32941084485932304
|
224 |
Locust vs Hacksaw overall advantage: 0.32941084485932304
|
| 225 |
Locust vs Toad overall advantage: 0.5335701178767338
|
225 |
Locust vs Toad overall advantage: 0.5335701178767338
|
| 226 |
Locust vs Gremlin overall advantage: 0.4840650632010012
|
226 |
Locust vs Gremlin overall advantage: 0.4840650632010012
|
| 227 |
Locust vs Tarantula overall advantage: 0.5394871091728761
|
227 |
Locust vs Tarantula overall advantage: 0.5394871091728761
|
| 228 |
Locust vs Scallop overall advantage: 0.37622805053289354
|
228 |
Locust vs Scallop overall advantage: 0.37622805053289354
|
| 229 |
Locust vs Stardust overall advantage: 0.2470960327476647
|
229 |
Locust vs Stardust overall advantage: 0.2470960327476647
|
| 230 |
\n
|
230 |
\n
|
| 231 |
Locust vs Bandit brawl advantage: 0.4426080745535401
|
231 |
Locust vs Bandit brawl advantage: 0.4426080745535401
|
| 232 |
Locust vs Glaive brawl advantage: 0.4191314433180672
|
232 |
Locust vs Glaive brawl advantage: 0.4191314433180672
|
| 233 |
Locust vs Raptor brawl advantage: 0.906400979029632
|
233 |
Locust vs Raptor brawl advantage: 0.906400979029632
|
|
|
234 |
\n
|
|
|
235 |
Locust vs Angler is not very correct because angler shot 4 per 12 second while calculation assume they deal continuous dps, which overrate Angler.
|
|
|
236 |
\n
|
|
|
237 |
Stardust heat is not counted.
|
|
|
238 |
\n
|
|
|
239 |
Aoe are not counted.
|