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GRIZZLY

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Date Editor Before After
9/2/2026 3:04:16 AMAUrankAdminAquanim before revert after revert
9/2/2026 3:01:00 AMAUrankAdminAquanim before revert after revert
9/2/2026 3:00:45 AMAUrankAdminAquanim before revert after revert
9/2/2026 3:00:33 AMAUrankAdminAquanim before revert after revert
9/2/2026 3:00:15 AMAUrankAdminAquanim before revert after revert
Before After
1 I think that a significant reason why Grizzly feels good is because Amph feels good. Scallop/Buoy/Bulkhead-based armies with Lobster/Limpet support frequently put me in a strong position on my lane, then Grizzly arrives to deliver the [i]coup de grace[/i]. 1 I think that a significant reason why Grizzly feels good is because Amph feels good. Scallop/Buoy/Bulkhead-based armies with Lobster/Limpet support frequently put me in a strong position on my lane, then Grizzly arrives to deliver the [i]coup de grace[/i].
2 \n 2 \n
3 Scallop and Buoy are not only strong, they also prompt the enemy to build an army that can engage from long range and is unlikely to want to dive you - which is, in most cases, exactly what Grizzly likes to fight. 3 Scallop and Buoy are not only strong, they also prompt the enemy to build an army that can engage from long range and is unlikely to want to dive you - which is, in most cases, exactly what Grizzly likes to fight.
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5 Obvious exceptions here are Lance and Sniper, which are quite effective against both the cheaper Amph units and Grizzly. Handling Lance and Sniper is as much a tactical problem as it is an army-composition problem: most units can beat Lance/Sniper [b][u]if[/u][/b] they can engineer a favourable engagement. Finding a solution to this tactical problem is left as an exercise for the reader. (Lobster and/or area-cloakers should give you a good start.) 5 Obvious exceptions here are Lance and Sniper, which are quite effective against both the cheaper Amph units and Grizzly. Handling Lance and Sniper is as much a tactical problem as it is an army-composition problem: most units can beat Lance/Sniper [b][u]if[/u][/b] they can engineer a favourable engagement. Finding a solution to this tactical problem is left as an exercise for the reader. (Lobster and/or area-cloakers should give you a good start.)
6 \n 6 \n
7 On some level this also applies to Grizzly. Plenty of units can beat Grizzly if they get a favourable engagement... but if the Grizzly gets to take a few shots then retreat and repair, or an attempt to dive the Grizzly runs into Scallops and Limpets, the fight is bad or catastrophic.
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7 -- 9 --
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9 Compare to Ravager: I have heard some noise lately about people saying Ravager is overpowered, and I could imagine that in a vacuum Ravager is a better unit than Grizzly - but Rover does a much worse job of setting Ravager up to succeed IMO. 11 Compare to Ravager: I have heard some noise lately about people saying Ravager is overpowered, and I could imagine that in a vacuum Ravager is a better unit than Grizzly - but Rover does a much worse job of setting Ravager up to succeed IMO.