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SUGGESTIONS: Gunship Balance

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Date Editor Before After
9/2/2026 7:22:43 PMUSrankBuckymancer before revert after revert
Before After
1 I reviewed the entire series of replays that Steel_Blue posted. It's not all wins ( 3-2) , nor does it make Locusts look particularly overpowered, Blxssom is just good at using them. 1 I reviewed the entire series of replays that @Steel_Blue posted. It's not all wins ( 3-2) , nor does it make Locusts look particularly overpowered, @Blxssom is just good at using them.
2 \n 2 \n
3 The key ingredients seem to be: 3 The key ingredients seem to be:
4 * Pure focus on Locusts to keep critical mass; no ongoing eco investment or support units. 4 * Pure focus on Locusts to keep critical mass; no ongoing eco investment or support units.
5 * Games with high frontage-to-player-count ratios to make Locusts' mobility particularly valuable, but still with 3+ players on the team so that Blxssom's lack of cons won't completely cripple expansion. 5 * Games with high frontage-to-player-count ratios to make Locusts' mobility particularly valuable, but still with 3+ players on the team so that Blxssom's lack of cons won't completely cripple expansion.
6 * Exceptional judgment for whether the Locusts will win a given fight, paired with great patience looking for a good opening. 6 * Exceptional judgment for whether the Locusts will win a given fight, paired with great patience looking for a good opening.
7 * Playing off teammate aggression as a way to create those openings. 7 * Playing off teammate aggression as a way to create those openings.
8 \n 8 \n
9 Even then, Blxssom sometimes lost games by spending the entire game looking for openings that weren't there, allowing the eco difference between teams to go critical. 9 Even then, @Blxssom sometimes lost games by spending the entire game looking for openings that weren't there, allowing the eco difference between teams to go critical.