| 1 |
I
reviewed
the
entire
series
of
replays
that
Steel_Blue
posted.
It's
not
all
wins
(
3-2)
,
nor
does
it
make
Locusts
look
particularly
overpowered,
Blxssom
is
just
good
at
using
them.
|
1 |
I
reviewed
the
entire
series
of
replays
that
@Steel_Blue
posted.
It's
not
all
wins
(
3-2)
,
nor
does
it
make
Locusts
look
particularly
overpowered,
@Blxssom
is
just
good
at
using
them.
|
| 2 |
\n
|
2 |
\n
|
| 3 |
The key ingredients seem to be:
|
3 |
The key ingredients seem to be:
|
| 4 |
* Pure focus on Locusts to keep critical mass; no ongoing eco investment or support units.
|
4 |
* Pure focus on Locusts to keep critical mass; no ongoing eco investment or support units.
|
| 5 |
* Games with high frontage-to-player-count ratios to make Locusts' mobility particularly valuable, but still with 3+ players on the team so that Blxssom's lack of cons won't completely cripple expansion.
|
5 |
* Games with high frontage-to-player-count ratios to make Locusts' mobility particularly valuable, but still with 3+ players on the team so that Blxssom's lack of cons won't completely cripple expansion.
|
| 6 |
* Exceptional judgment for whether the Locusts will win a given fight, paired with great patience looking for a good opening.
|
6 |
* Exceptional judgment for whether the Locusts will win a given fight, paired with great patience looking for a good opening.
|
| 7 |
* Playing off teammate aggression as a way to create those openings.
|
7 |
* Playing off teammate aggression as a way to create those openings.
|
| 8 |
\n
|
8 |
\n
|
| 9 |
Even
then,
Blxssom
sometimes
lost
games
by
spending
the
entire
game
looking
for
openings
that
weren't
there,
allowing
the
eco
difference
between
teams
to
go
critical.
|
9 |
Even
then,
@Blxssom
sometimes
lost
games
by
spending
the
entire
game
looking
for
openings
that
weren't
there,
allowing
the
eco
difference
between
teams
to
go
critical.
|