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Game mode Stiofan Eco Refumble

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Date Editor Before After
9/5/2026 10:25:51 AMDErankStiofanKingofAwoo before revert after revert
9/5/2026 10:23:48 AMDErankStiofanKingofAwoo before revert after revert
9/5/2026 10:08:00 AMDErankStiofanKingofAwoo before revert after revert
9/5/2026 9:52:18 AMDErankStiofanKingofAwoo before revert after revert
Before After
1 Hiya! This the mod thread for the Stiofan Eco refumble [url=https://github.com/Stiofan-K/ZK_Eco_Refumble.sdd]Github Repo[/url], a part of the [url=https://zero-k.info/Mods/Detail/186]Refumble mod[/url]. 1 Hiya! This the mod thread for the Stiofan Eco refumble [url=https://github.com/Stiofan-K/ZK_Eco_Refumble.sdd]Github Repo[/url], a part of the [url=https://zero-k.info/Mods/Detail/186]Refumble mod[/url].
2 \n 2 \n
3 \n
4 This mod is an experiment to try and get a little more interesting play and decisionmaking out of the overdrive system. 3 This mod is an experiment to try and get a little more interesting play and decisionmaking out of the overdrive system.
5 \n 4 \n
6 == Solar, Wind and Pylon == 5 == Solar, Wind and Pylon ==
7 Core idea is that gridding usually happens at a time when it is already very safe to do so and alot of possibly interesting play of risk reward gets lost from that. 6 Core idea is that gridding usually happens at a time when it is already very safe to do so and alot of possibly interesting play of risk reward gets lost from that.
8 And so I want to shift things to make earlier gridding easier/more accessible/more attractive, by allowing you to stretch the existing needed Energy structures out into a grid. 7 And so I want to shift things to make earlier gridding easier/more accessible/more attractive, by allowing you to stretch the existing needed Energy structures out into a grid.
9 \n 8 \n
10 Solar 9 Solar
11 * Cost: 70 -> 50 10 * Cost: 70 -> 50
12 * E production: 2 -> 1.5 11 * E production: 2 -> 1.5
13 * Cost per E efficency: 35 -> 33.3 (so slightly more efficent) 12 * Cost per E efficency: 35 -> 33.3 (so slightly more efficent)
14 13
15 This results in more Solars needed than normal, allowing for them to be used for grid more easily. 14 This results in more Solars needed than normal, allowing for them to be used for grid more easily.
16 Another benefit is that Solar walls are more affordable too, and have a good bit higher hp/cost efficency. 15 Another benefit is that Solar walls are more affordable too, and have a good bit higher hp/cost efficency.
17 16
18 Wind 17 Wind
19 * Gridrange 63 -> 89 18 * Gridrange 63 -> 89
20 19
21 This results in existing winds one would want to make being much more useable for gridding. The increase about matches the increase in gridding efficency solar gets from its price drop (if my math is right o,o"). 20 This results in existing winds one would want to make being much more useable for gridding. The increase about matches the increase in gridding efficency solar gets from its price drop (if my math is right o,o").
22 21
23 Pylon 22 Pylon
24 * Cost 200 -> 300 23 * Cost 200 -> 300
25 * Health 1000 -> 1500 24 * Health 1000 -> 1500
26 25
27 Pylon is sort of the least intersting way to grid, so I want to disincetivise it a little.Pylon is most interesting in the role of a costly lynchpin that the larger defences or contested supermex rely on, and so I want to move it in that direction. 26 Pylon is sort of the least intersting way to grid, so I want to disincetivise it a little.Pylon is most interesting in the role of a costly lynchpin that the larger defences or contested supermex rely on, and so I want to move it in that direction.
28 27
29 28
30 == Geo, Fusion and Singu == 29 == Geo, Fusion and Singu ==
31 Another 'easy' incentive to give to gridding, especially over minigrids which were buffed by cheaper solars, is to make large central powerplants stronger. And so they are. 30 Another 'easy' incentive to give to gridding, especially over minigrids which were buffed by cheaper solars, is to make large central powerplants stronger. And so they are.
32 \n 31 \n
33 * Geo, Adv Geo, Fusion, Singu E production +20% 32 * Geo, Adv Geo, Fusion, Singu E production +20%
34 33
35 == Caveats! == 34 == Caveats! ==
36 This is a blanket buff to solar minigridding, which runs counter the idea of larger grids being stronger. 35 This is a blanket buff to solar minigridding, which runs counter the idea of larger grids being stronger.
37 Changing solar cost messes with peoples memory and feel of things. 36 Changing solar cost messes with peoples memory and feel of things.
38 Windfarms can be a lot more spread out, and less vunerable to chainexplosion. 37 Windfarms can be a lot more spread out, and less vunerable to chainexplosion.
39 Better big powerplants may not be necessary at all, but I'm curious how it would shift things. 38 Better big powerplants may not be necessary at all, but I'm curious how it would shift things.
40 More expensive pylon may be a trap and messes with peoples memory and feel of things. 39 More expensive pylon may be a trap and messes with peoples memory and feel of things.
41 And of course theres more that I may have forgotten or missed. 40 And of course theres more that I may have forgotten or missed.
42 \n 41 \n
43 Adjusting the overdrive formula would also be something, but feels like something a little more delicate that i'd want to touch last if necessary. 42 Adjusting the overdrive formula would also be something, but feels like something a little more delicate that i'd want to touch last if necessary.
44 \n 43 \n
45 Feel free to tack on related thoughts, feedback n ideas. 44 Feel free to tack on related thoughts, feedback n ideas.