| 1 |
Metal
Extraction
Potential
Factor
shows
how
much
metal
expected
to
be
extracted.
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1 |
Metal
Extraction
Potential
Factor
shows
how
much
ootential
metal
can
be
extracted.
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| 2 |
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2 |
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| 3 |
e.g. 750 potential,
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3 |
e.g. 750 potential,
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| 4 |
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
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4 |
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
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| 5 |
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.
|
5 |
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.
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| 6 |
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6 |
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| 7 |
Count metal extracted for each metal spot.
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7 |
Count metal extracted for each metal spot.
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8 |
\n
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9 |
To calculate MetalExhaustMult, multiple formula is supported. (because linear is buggy)
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10 |
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11 |
Linear: ( potential - extracted ) / potential.
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12 |
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13 |
Inverse proportional: potential / ( extracted + potential )
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14 |
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15 |
Square inverse proportional: 1 / ( 1 + (extracted * potential)^2 * 0.16 ) because its close to linear while not resulting 0.
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16 |
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17 |
Square inverse proportional is currently default.
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| 8 |
\n
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18 |
\n
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| 9 |
MetalDrainMult
=
1
-
(
metal
extacted
/
potential
/
extraction
)
,
aka
(
potential
-
extracted
)
/
potential.
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19 |
MetalExhaustMult
=
max(
MetalExhaustMult,
0.
01)
to
prevent
weird
situations.
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| 10 |
\n
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20 |
\n
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| 11 |
MetalDrainMult
=
max(
MetalDrainMult,
0.
01)
to
prevent
weird
situations.
|
21 |
Overdrive
will
adjust
for
best
output,
but
need
some
seconds.
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| 12 |
\n
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22 |
\n
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| 13 |
[s]Overdrive
will
adjust
for
best
output,
but
need
some
seconds.
[/s]
|
23 |
[spoiler]
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24 |
Its bugged for Linear formula. at late game some mex will syphon all energy. (or its correct?)
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25 |
[/spoiler]
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| 14 |
\n
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26 |
\n
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| 15 |
Its
bugged
currently.
at
late
game
some
mex
will
syphon
all
energy.
(
or
not?)
|
27 |
Reclaim
metal
is
increased
to
0.
8
for
wrecks
and
0.
5
for
debris.
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| 16 |
\n
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28 |
\n
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| 17 |
Reclaim
metal
is
increased
to
0.
8
for
wrecks
and
0.
5
for
debris
|
29 |
I
need
some
math
for
OptimizeOverDrive
but
tomorrow.
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