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Game mode Zero-K Limited Metal

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Date Editor Before After
9/5/2026 6:35:33 PMCNrankXNTWASD before revert after revert
9/5/2026 2:00:05 PMCNrankXNTWASD before revert after revert
9/5/2026 1:53:30 PMCNrankXNTWASD before revert after revert
9/5/2026 1:52:03 PMCNrankXNTWASD before revert after revert
9/5/2026 1:51:47 PMCNrankXNTWASD before revert after revert
9/5/2026 1:49:19 PMCNrankXNTWASD before revert after revert
9/5/2026 12:55:01 PMCNrankXNTWASD before revert after revert
Before After
1 Metal Extraction Potential Factor shows how much metal expected to be extracted. 1 Metal Extraction Potential Factor shows how much ootential metal can be extracted.
2 \n 2 \n
3 e.g. 750 potential, 3 e.g. 750 potential,
4 for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted, 4 for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
5 for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m. 5 for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.
6 \n 6 \n
7 Count metal extracted for each metal spot. 7 Count metal extracted for each metal spot.
8 \n
9 To calculate MetalExhaustMult, multiple formula is supported. (because linear is buggy)
10 \n
11 Linear: ( potential - extracted ) / potential.
12 \n
13 Inverse proportional: potential / ( extracted + potential )
14 \n
15 Square inverse proportional: 1 / ( 1 + (extracted * potential)^2 * 0.16 ) because its close to linear while not resulting 0.
16 \n
17 Square inverse proportional is currently default.
8 \n 18 \n
9 MetalDrainMult = 1 - ( metal extacted / potential / extraction ) , aka ( potential - extracted ) / potential. 19 MetalExhaustMult = max( MetalExhaustMult, 0. 01) to prevent weird situations.
10 \n 20 \n
11 MetalDrainMult = max( MetalDrainMult, 0. 01) to prevent weird situations. 21 Overdrive will adjust for best output, but need some seconds.
12 \n 22 \n
13 [s]Overdrive will adjust for best output, but need some seconds. [/s] 23 [spoiler]
24 Its bugged for Linear formula. at late game some mex will syphon all energy. (or its correct?)
25 [/spoiler]
14 \n 26 \n
15 Its bugged currently. at late game some mex will syphon all energy. ( or not?) 27 Reclaim metal is increased to 0. 8 for wrecks and 0. 5 for debris.
16 \n 28 \n
17 Reclaim metal is increased to 0. 8 for wrecks and 0. 5 for debris 29 I need some math for OptimizeOverDrive but tomorrow.