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im trying to build a widget that build units for you. But im running into a wall i think and would like some opinions. I'm not sure what the way to do it is. What i have is a big table going trough all units and a value attached to every pair. So glaive vs scorcher gest a 0.8 and kodachi vs dart gets 1.45. The mirror pairs are 1. and every pair in the opposite direction gets the opposite value (scorcher glaive 1.2). Im unsure if there is a way to do this that results in a usable widget. What logic should i apply, i was thinking in every factory matchup (tank vs rover) to put a value for each unit considering how much i would want it as a response to what the enemy unit is. Now im thinking about the per unit matchups so glaive vs scorcher 0.8 and glaive vs kodachi 0.6 (glaive is weaker vs kodachi then vs scorcher). But im not sure what other things i should be thinking about when putting a value.
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im trying to build a widget that build units for you. But im running into a wall i think and would like some opinions. I'm not sure what the way to do it is. What i have is a big table going trough all units and a value attached to every pair. So glaive vs scorcher gest a 0.8 and kodachi vs dart gets 1.45. The mirror pairs are 1. and every pair in the opposite direction gets the opposite value (scorcher glaive 1.2). Im unsure if there is a way to do this that results in a usable widget. What logic should i apply, i was thinking in every factory matchup (tank vs rover) to put a value for each unit considering how much i would want it as a response to what the enemy unit is. Now im thinking about the per unit matchups so glaive vs scorcher 0.8 and glaive vs kodachi 0.6 (glaive is weaker vs kodachi then vs scorcher). But im not sure what other things i should be thinking about when putting a value.
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