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Scorpion that can move and face (fire) at different direction

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Date Editor Before After
9/27/2026 2:34:33 PMCNrankXNTWASD before revert after revert
Before After
1 currently I didnt find any way to: 1 currently I didnt find any way to:
2 \n 2 \n
3 run script code after units' rotation changed before next frame, 3 run script code after units' rotation changed before rendering,
4 \n 4 \n
5 know the units' next rotation. 5 know the units' next rotation.
6 \n 6 \n
7 and because units' script controls their behavior so 7 and because units' script controls their behavior so
8 \n 8 \n
9 gadget.Update function controlling may cause dsync 9 gadget.Update function controlling may cause dsync
10 \n 10 \n
11 should we just Spring.UnitRendering.SetUnitLuaDraw? 11 should we just Spring.UnitRendering.SetUnitLuaDraw?