| 1 |
currently I didnt find any way to:
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1 |
currently I didnt find any way to:
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| 2 |
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2 |
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| 3 |
run
script
code
after
units'
rotation
changed
before
next
frame,
|
3 |
run
script
code
after
units'
rotation
changed
before
rendering,
|
| 4 |
\n
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4 |
\n
|
| 5 |
know the units' next rotation.
|
5 |
know the units' next rotation.
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| 6 |
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6 |
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| 7 |
and because units' script controls their behavior so
|
7 |
and because units' script controls their behavior so
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| 8 |
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8 |
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| 9 |
gadget.Update function controlling may cause dsync
|
9 |
gadget.Update function controlling may cause dsync
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| 10 |
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10 |
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| 11 |
should we just Spring.UnitRendering.SetUnitLuaDraw?
|
11 |
should we just Spring.UnitRendering.SetUnitLuaDraw?
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