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Combat advisor widget release

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Date Editor Before After
10/14/2026 7:29:25 PMITrankKadril before revert after revert
10/14/2026 7:27:16 PMITrankKadril before revert after revert
10/14/2026 7:26:23 PMITrankKadril before revert after revert
Before After
1 i wont be developing the combat advisor widget any further i think so i'll release now. 1 i wont be developing the combat advisor widget any further i think so i'll release now.
2 files are the widget + the configs file 2 files are the widget + the configs file
3 https://pastebin.com/EVr2KvcM ; goes in the widgets folder under Luaui 3 https://pastebin.com/EVr2KvcM ; goes in the widgets folder under Luaui
4 https://pastes.io/qGCQDvZU goes in the configs folder under luaui. 4 https://pastes.io/qGCQDvZU goes in the configs folder under luaui.
5 \n 5 \n
6 once all files are setup the settings menu can be accessed trough HUD panels --> comabt advisor. 6 once all files are setup the settings menu can be accessed trough HUD panels --> comabt advisor.
7 \n 7 \n
8 what the widget does : 8 what the widget does :
9 [spoiler] 9 [spoiler]
10 \n 10 \n
11 Combat Advisor combines several helper widgets into one HUD package. It looks at what the enemy is fielding, suggests what to build in answer, and handles a few chores so you can focus on the fight. 11 Combat Advisor combines several helper widgets into one HUD package. It looks at what the enemy is fielding, suggests what to build in answer, and handles a few chores so you can focus on the fight.
12 \n 12 \n
13 Build suggestions (counter matrix) 13 Build suggestions (counter matrix)
14 - Recommends units to build based on the enemy units you've actually seen. 14 - Recommends units to build based on the enemy units you've actually seen.
15 - Recommendations come from a counter matrix that rates every unit-vs-unit matchup. Each pair's two scores add up to 2.00, so if A is strong against B, then B is weak against A by the same amount. Scores never drop to zero: no unit is treated as completely helpless. 15 - Recommendations come from a counter matrix that rates every unit-vs-unit matchup. Each pair's two scores add up to 2.00, so if A is strong against B, then B is weak against A by the same amount. Scores never drop to zero: no unit is treated as completely helpless.
16 - The matrix draws on several sources: 16 - The matrix draws on several sources:
17 - unit stats from the game files; 17 - unit stats from the game files;
18 - live in-engine test fights; 18 - live in-engine test fights;
19 - claims gathered from casts, community guides, patch notes and Discord discussion. 19 - claims gathered from casts, community guides, patch notes and Discord discussion.
20 \n 20 \n
21 Factory Switcher 21 Factory Switcher
22 - Ranks whole factories against the enemy's current composition, so you can see when a different factory would serve you better. 22 - Ranks whole factories against the enemy's current composition, so you can see when a different factory would serve you better.
23 - It also weighs the cost of switching, so expensive options like the Strider Hub don't win every time. 23 - It also weighs the cost of switching, so expensive options like the Strider Hub don't win every time.
24 \n 24 \n
25 Excess-mode auto-queue 25 Excess-mode auto-queue
26 - When your metal bar is pinned full, it queues useful units for you automatically. 26 - When your metal bar is pinned full, it queues useful units for you automatically.
27 - It never overrides your own orders: it holds off until your queued orders have gone out. 27 - It never overrides your own orders: it holds off until your queued orders have gone out.
28 \n 28 \n
29 Scout Cam 29 Scout Cam
30 - Shows a popup the first time you spot a major enemy structure, with a live view of it, so you don't miss enemy tech or eco. 30 - Shows a popup the first time you spot a major enemy structure, with a live view of it, so you don't miss enemy tech or eco.
31 \n 31 \n
32 Build Herald 32 Build Herald
33 - Puts markers on your team's big completions. 33 - Puts markers on your team's big completions.
34 - Pings you when the enemy brings out new tech. 34 - Pings you when the enemy brings out new tech.
35 - Raises raid alerts when your stuff is under attack. 35 - Raises raid alerts when your stuff is under attack.
36 \n 36 \n
37 + engagement predictor 37 + engagement predictor
38 All modules share a single settings menu and can be turned on and off separately. 38 All modules share a single settings menu and can be turned on and off separately.
39 [/spoiler] 39 [/spoiler]
40 https://i.imgur.com/0K2QIgF.jpeg