Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K on MacOS (Native)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/27/2026 2:01:27 PMCAranksmallketchup82 before revert after revert
10/27/2026 1:59:14 PMCAranksmallketchup82 before revert after revert
10/27/2026 1:57:32 PMCAranksmallketchup82 before revert after revert
10/27/2026 1:57:20 PMCAranksmallketchup82 before revert after revert
Before After
1 In the time between now and when I made the post, I have added: 1 In the time between now and when I made the post, I have added:
2 - MetalFX spatial upscaling support. With experimental GPU resource sharing for better performance. 2 - MetalFX spatial upscaling support. With experimental GPU resource sharing for better performance.
3 - Optimized fullscreen transitions and fullscreen handling on MacOS 3 - Optimized fullscreen transitions and fullscreen handling on MacOS
4 - Added Game Mode support when the game is focused and fullscreened 4 - Added Game Mode support when the game is focused and fullscreened
5 - Added a custom notch-ful fullscreen mode which extends the game window to utilize the space taken up by your menu bar. Offers an alternative layout for your resource bars. 5 - Added a custom notch-ful fullscreen mode which extends the game window to utilize the space taken up by your menu bar. Offers an alternative layout for your resource bars.
6 - Added an automatic update system. 6 - Added an automatic update system.
7 \n 7 \n
8 Next up is likely going to be: 8 Next up is likely going to be:
9 1. HDR support (in some capacity) 9 1. HDR support (in some capacity)
10 2. Heavy optimization of the lobby and engine for laptop environments 10 2. Heavy optimization of the lobby and engine for laptop environments
11 3. Possible controller support & handling. 11 3. Possible controller support & handling.
12 \n 12 \n
13 I've looked into Temporal MetalFX and also ray tracing. Both could require substantial engine changes which would be hard to keep compatible with upstream engine updates, so for now they're very low priority. 13 I've looked into Temporal MetalFX and also ray tracing. Both could require substantial engine changes which would be hard to keep compatible with upstream engine updates, so for now they're very low priority.
14 \n 14 \n
15 A new release with the version 202610. 27. 1 will be published shortly. Make sure you download and install this version manually, as it contains the new auto update system. 15 A new release with the version 202610. 27. 2 will be published shortly. Make sure you download and install this version manually, as it contains the new auto update system.