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<h1>Version 0.6 of the random map.</h1>
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<h1>Version 0.6 of the random map.</h1>
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* Remove the highly noisy "mesh" terrain for now.
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* Remove the highly noisy "mesh" terrain for now.
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* Overall more random.
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* Northeastern and southwestern corners can contain 1-3 geothermal vents. Maybe even 4 sometimes.
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* Northeastern and southwestern corners can contain 1-3 geothermal vents. Maybe even 4 sometimes.
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* The start areas for the teams are
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* The start areas for the teams are
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* higher
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* higher
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* bigger
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* bigger
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* much flatter
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* much flatter
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* Metal spots are arranged more randomly.
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* Metal spots are arranged more randomly.
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* Metal spots can't overlap.
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* Metal spots can't overlap.
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* The centre of the map isn't so unnaturally regular anymore, but bumpier on average.
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* The centre of the map isn't so unnaturally regular anymore, but bumpier on average.
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* The water level varies more.
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* The water level varies more.
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* The reclaimable rocks are much harder to destroy by running them over.
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* The reclaimable rocks are much harder to destroy by running them over.
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* Fix the seams, i.e. abrupt slope changes of the riverbed shores.
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* Fix the seams, i.e. abrupt slope changes of the riverbed shores.
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