Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Noob build order

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/6/2026 12:17:16 PMAUrankAveragePlan before revert after revert
Before After
1 Actually, ignore my previous post. Instead, the here is an improved guide for winning and making friends in TAW: 1 Actually, ignore my previous post. Instead, the here is an improved guide for winning and making friends in TAW:
2 \n 2 \n
3 1 - Don't drop a factory, or if you do make sure its the strider hub, it has the best units anyway. 3 1 - Don't drop a factory or if you do make sure its the strider hub, it has the best units anyway.
4 2 - Rush either 30 constructors, or the largest unit possible. Since you've now got the strider hub and its definitely powered, Detriment is an excellent option. 4 2 - Rush either 30 constructors, or the largest unit possible. Since you've now got the strider hub and its definitely powered, Detriment is an excellent option.
5 3 - Don't waste time building starting mexes, because you can always claim them later. Maybe rush a fusion, storages or even pylons first. 5 3 - Don't waste time building starting mexes, because you can always claim them later. Maybe rush a fusion, storages or even pylons first.
6 4 - Commanders are mostly for morphing and use in frontline solo push. Ideally morph from the start and keep your factory coupon in the commander, if you die with it there is bonus awards. 6 4 - Commanders are mostly for morphing and use in frontline solo push. Ideally morph from the start and keep your factory coupon in the commander, if you die with it there is bonus awards.
7 5 - Raiders are mainly end-game, don't use them. Snitches, Imps or Skuttles are better, especially in a big group or line. 7 5 - Raiders are mainly end-game, don't use them. Snitches, Imps or Skuttles are better, especially in a big group or line.
8 6 - Monospam is a great way to overwhelm the enemy. 8 6 - Monospam is a great way to overwhelm the enemy.
9 7 - Defences are key. 10 stingers and an Luci in your base will make sure its secure. If the other team doesn't fly any planes overhead, you are probably clear to make 5 or 6 flak too. Well done, now your 8 factories are protected. Remember to continue monospam anyway. 9 7 - Defences are key. 10 stingers and an Luci in your base will make sure its secure. If the other team doesn't fly any planes overhead, you are probably clear to make 5 or 6 flak too. Well done, now your 8 factories are protected. Remember to continue monospam anyway.
10 8 - Fighting for map control is a bad idea, because you only need one mex if you rush a singu. 10 8 - Fighting for map control is a bad idea, because you only need one mex if you rush a singu.
11 \n 11 \n
12 \n 12 \n