1 |
Outlaw is great vs gunship balls, Felon is great vs larger gunships, and shields can protect your whole unit ball so that you're only really in danger if he manages to take your shields down.
|
1 |
Outlaw is great vs gunship balls, Felon is great vs larger gunships, and shields can protect your whole unit ball so that you're only really in danger if he manages to take your shields down.
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2 |
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2 |
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3 |
I don't think Vandal needs to be any better vs rapier balls.
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3 |
I don't think Vandal needs to be any better vs rapier balls.
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4 |
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4 |
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5 |
Now, I REALLY like the idea of a shield on the vandal, it gives it some more utility than being 'just another AA bot', lets you link them to help vs BD AoE and adds to the overall strength of a shieldball.
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5 |
Now, I REALLY like the idea of a shield on the vandal, it gives it some more utility than being 'just another AA bot', lets you link them to help vs BD AoE and adds to the overall strength of a shieldball.
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6 |
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6 |
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7 |
But
we
already
have
too
many
shields
ATM,
it's
capping
out
the
particle
count
if
nothing
else.
|
7 |
But
we
already
have
too
many
shields
ATM,
it's
capping
out
the
particle
count
if
nothing
else.
The
link
mechanic
is
really
strong,
and
that
big
blue
ball
is
-scary-.
It's
hard
knowing
that
you
aren't
doing
-any-
damage
to
it
unless
you
manage
to
punch
through
it's
shields
(
At
which
point
it
dies
pretty
fast)
.
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