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Improve Vandal

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Date Editor Before After
6/7/2012 11:20:27 AMAUrankAdminSaktoth before revert after revert
Before After
1 Outlaw is great vs gunship balls, Felon is great vs larger gunships, and shields can protect your whole unit ball so that you're only really in danger if he manages to take your shields down. 1 Outlaw is great vs gunship balls, Felon is great vs larger gunships, and shields can protect your whole unit ball so that you're only really in danger if he manages to take your shields down.
2 \n 2 \n
3 I don't think Vandal needs to be any better vs rapier balls. 3 I don't think Vandal needs to be any better vs rapier balls.
4 \n 4 \n
5 Now, I REALLY like the idea of a shield on the vandal, it gives it some more utility than being 'just another AA bot', lets you link them to help vs BD AoE and adds to the overall strength of a shieldball. 5 Now, I REALLY like the idea of a shield on the vandal, it gives it some more utility than being 'just another AA bot', lets you link them to help vs BD AoE and adds to the overall strength of a shieldball.
6 \n 6 \n
7 But we already have too many shields ATM, it's capping out the particle count if nothing else. 7 But we already have too many shields ATM, it's capping out the particle count if nothing else. The link mechanic is really strong, and that big blue ball is -scary-. It's hard knowing that you aren't doing -any- damage to it unless you manage to punch through it's shields ( At which point it dies pretty fast) .