1 |
1 wolverine can keep 13 mines alive simultaneously. Mine lifetime is about 60 seconds. Reload time 5 seconds.
|
1 |
1 wolverine can keep 13 mines alive simultaneously. Mine lifetime is about 60 seconds. Reload time 5 seconds.
|
2 |
26*13=338 potential mines alive simultaneously for 26 wolverines.
|
2 |
26*13=338 potential mines alive simultaneously for 26 wolverines.
|
3 |
Mines
take
damage
as
other
mines
hits
the
ground
near
them.
They
regenerate
thier
health
after
some
time.
|
3 |
Mines
take
damage
as
other
mines
hits
the
ground
near
them.
They
regenerate
thier
health
after
some
time.
They
crater
the
ground.
|
4 |
The impact of having 50 wolverines and 500 mines doesn't seem that large on my laptop unless I have alot of mines to render simultaneously(propably because my laptop lacks dedicated graphic card). If the units are just icons its fine.
|
4 |
The impact of having 50 wolverines and 500 mines doesn't seem that large on my laptop unless I have alot of mines to render simultaneously(propably because my laptop lacks dedicated graphic card). If the units are just icons its fine.
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