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The units that you think need to be more interesting

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Date Editor Before After
6/16/2012 2:38:27 PMCNrankqwerty3w before revert after revert
6/16/2012 2:31:39 PMCNrankqwerty3w before revert after revert
6/16/2012 2:28:54 PMCNrankqwerty3w before revert after revert
6/16/2012 2:28:32 PMCNrankqwerty3w before revert after revert
6/16/2012 2:26:13 PMCNrankqwerty3w before revert after revert
6/16/2012 2:23:24 PMCNrankqwerty3w before revert after revert
Before After
1 Here is what I think: 1 Here is what I think:
2 \n 2 \n
3 1.Mason: Other people have mentioned this, it is the only construction unit that don't have any special ability. 3 1.Mason: Other people have mentioned this, it is the only construction unit that don't have any special ability.
4 \n 4 \n
5 2. Dart: I don't see much reason to use it in any situation if you can build fleas, maybe it should have a speciality that is different to the flea's, and it should be more useful in late games. 5 2. Dart: I don't see much reason to use it in any situation if you can build fleas, maybe it should have a speciality that is different to the flea's, and it should stay useful in late games.
6 \n 6 \n
7 3.Vandal: It is the cheapest mobile anti-air, but I feel that it is not cheap enough to have enough uniqueness. 7 3.Vandal: It is the cheapest mobile anti-air, but I feel that it is not cheap enough to have enough uniqueness.
8 \n 8 \n
9 4.Bantha: Its manual attack feels a bit overlap with the scorpion's, maybe change its damage type to slow damage? 9 4.Bantha: Its manual attack feels a bit overlap with the scorpion's, maybe change its damage type to slow damage?