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Q Attack widget

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Date Editor Before After
6/16/2012 6:27:53 PMUSrankjseah before revert after revert
Before After
1 Consider this a concept trial. The widget is very raw, so expect bugs and strange behaviour. May also crash. 1 Consider this a concept trial. The widget is very raw, so expect bugs and strange behaviour. May also crash.
2 -> Use at your own risk. During testing, I squashed one infinite loop bug. There is no telling if more are lurking out there.
2 \n 3 \n
3 If you ever get the message about finding no positive roots, please link me to replay. It is not supposed to happen. 4 If you ever get the message about finding no positive roots, please link me to replay. It is not supposed to happen.
4 \n 5 \n
5 v0.1 6 v0.1
6 http://www.mediafire.com/?mrg25rohqd29294 7 http://www.mediafire.com/?mrg25rohqd29294
7 \n 8 \n
8 \n 9 \n
9 Framework for advanced tactical AI (to be added) is complete, so I'm putting this out to get ideas and feedback. 10 Framework for advanced tactical AI (to be added) is complete, so I'm putting this out to get ideas and feedback.
10 Bug reports are welcome, but I'm not actively looking for bugs since I expect this to be changing alot as I add to it. 11 Bug reports are welcome, but I'm not actively looking for bugs since I expect this to be changing alot as I add to it.
11 \n 12 \n
12 Currently all this does is replicate auto-skirm behaviour for hammers, while also keeping them in formation. 13 Currently all this does is replicate auto-skirm behaviour for hammers, while also keeping them in formation.
13 Move forward in formation, retreat in formation. Maintain maximum range. 14 Move forward in formation, retreat in formation. Maintain maximum range.
14 \n 15 \n
15 It also skirms ghost buildings and will do so until the spot is confirmed clear by direct LOS. (cloak will fool it) 16 It also skirms ghost buildings and will do so until the spot is confirmed clear by direct LOS. (cloak will fool it)
16 \n 17 \n
17 \n 18 \n
18 To use: 19 To use:
19 Select a bunch of hammers, give fight order with the Q key held down. 20 Select a bunch of hammers, give fight order with the Q key held down.
20 To cancel, give any command other than formation move via custom formations (I can't detect this easily) 21 To cancel, give any command other than formation move via custom formations (I can't detect this easily)
21 \n 22 \n
22 ---TODO: 23 ---TODO:
23 Skirms keep max range from un-IDed radar dots 24 Skirms keep max range from un-IDed radar dots
24 Skirms break from group when given move order from custom formation 25 Skirms break from group when given move order from custom formation
25 Skirm from the side of the enemy they are on instead of side from which they originally got the order 26 Skirm from the side of the enemy they are on instead of side from which they originally got the order
26 Skirms jink as simple fire avoidance 27 Skirms jink as simple fire avoidance
27 \n 28 \n
28 Escort behaviour for riots 29 Escort behaviour for riots
29 Escort/repair/reclaim behaviour for cons 30 Escort/repair/reclaim behaviour for cons
30 \n 31 \n
31 Threat analysis and targeting 32 Threat analysis and targeting
32 Enemy fire detection/avoidance? 33 Enemy fire detection/avoidance?
33 Avoid standing behind obstacles blocking fire (may need new engine features) 34 Avoid standing behind obstacles blocking fire (may need new engine features)
34 Avoid pathing up cliffs and into units 35 Avoid pathing up cliffs and into units