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Consider this a concept trial. The widget is very raw, so expect bugs and strange behaviour. May also crash.
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Consider this a concept trial. The widget is very raw, so expect bugs and strange behaviour. May also crash.
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-> Use at your own risk. During testing, I squashed one infinite loop bug. There is no telling if more are lurking out there.
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If you ever get the message about finding no positive roots, please link me to replay. It is not supposed to happen.
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If you ever get the message about finding no positive roots, please link me to replay. It is not supposed to happen.
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v0.1
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v0.1
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http://www.mediafire.com/?mrg25rohqd29294
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http://www.mediafire.com/?mrg25rohqd29294
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Framework for advanced tactical AI (to be added) is complete, so I'm putting this out to get ideas and feedback.
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Framework for advanced tactical AI (to be added) is complete, so I'm putting this out to get ideas and feedback.
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Bug reports are welcome, but I'm not actively looking for bugs since I expect this to be changing alot as I add to it.
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Bug reports are welcome, but I'm not actively looking for bugs since I expect this to be changing alot as I add to it.
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Currently all this does is replicate auto-skirm behaviour for hammers, while also keeping them in formation.
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Currently all this does is replicate auto-skirm behaviour for hammers, while also keeping them in formation.
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Move forward in formation, retreat in formation. Maintain maximum range.
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Move forward in formation, retreat in formation. Maintain maximum range.
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It also skirms ghost buildings and will do so until the spot is confirmed clear by direct LOS. (cloak will fool it)
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It also skirms ghost buildings and will do so until the spot is confirmed clear by direct LOS. (cloak will fool it)
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To use:
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To use:
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Select a bunch of hammers, give fight order with the Q key held down.
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Select a bunch of hammers, give fight order with the Q key held down.
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To cancel, give any command other than formation move via custom formations (I can't detect this easily)
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To cancel, give any command other than formation move via custom formations (I can't detect this easily)
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---TODO:
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---TODO:
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Skirms keep max range from un-IDed radar dots
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Skirms keep max range from un-IDed radar dots
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Skirms break from group when given move order from custom formation
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Skirms break from group when given move order from custom formation
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Skirm from the side of the enemy they are on instead of side from which they originally got the order
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Skirm from the side of the enemy they are on instead of side from which they originally got the order
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Skirms jink as simple fire avoidance
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Skirms jink as simple fire avoidance
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Escort behaviour for riots
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Escort behaviour for riots
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Escort/repair/reclaim behaviour for cons
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Escort/repair/reclaim behaviour for cons
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Threat analysis and targeting
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Threat analysis and targeting
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Enemy fire detection/avoidance?
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Enemy fire detection/avoidance?
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Avoid standing behind obstacles blocking fire (may need new engine features)
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Avoid standing behind obstacles blocking fire (may need new engine features)
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Avoid pathing up cliffs and into units
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Avoid pathing up cliffs and into units
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