1 |
Thanks a lot for those well written guides!
|
1 |
Thanks a lot for those well written guides!
|
2 |
\n
|
2 |
\n
|
3 |
I'd like to see something about the felon.
|
3 |
I'd like to see something about the felon.
|
4 |
I
often
play
shields,
and
its
very
very
infrequent
for
me
to
use
this
unit.
Its
a
double-edged
sword:
unless
you
are
providing
it
with
lots
of
shield
power,
its
a
risk
for
your
other
shielded
units,
because
of
the
shield
drain.
|
4 |
I
often
play
shields,
and
its
very
very
infrequent
for
me
to
use
this
unit.
Its
a
double-edged
sword:
unless
you
are
providing
it
with
lots
of
shield
power,
its
a
risk
for
your
other
shielded
units,
because
of
the
shield
drain.
Many
times,
I've
seen
players
making
1
felon
+
2
thugs.
.
.
then
try
to
kill
some
high
HP
unit
(
reaper
for
example)
.
Result:
felon
damage
a
bit
the
enemy,
drains
the
thugs
shields
and
loose
firepower
due
to
it,
then
all
3
units
get
killed
much
faster
than
if
metal
had
been
invested
in
thugs
only.
|
5 |
Many times, I've seen players making 1 felon + 2 thugs... then try to kill some high HP unit (reaper for example). Result: felon damage a bit the enemy, drains the thugs shields and loose firepower due to it, then all 3 units get killed much faster than if metal had been invested in thugs only.
|
|
|
6 |
\n
|
5 |
\n
|
7 |
Something about scythes would also be nice. It is invaluable as a spotter for arty, especially considering radar wobble + precise arty (merl or sharpshooter)... and underused (in my opinion).
|
6 |
Something about scythes would also be nice. It is invaluable as a spotter for arty, especially considering radar wobble + precise arty (merl or sharpshooter)... and underused (in my opinion).
|