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Specific Unit Guides discussion

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Date Editor Before After
6/16/2012 6:32:56 PMBRrank[V]sheep before revert after revert
Before After
1 Thanks a lot for those well written guides! 1 Thanks a lot for those well written guides!
2 \n 2 \n
3 I'd like to see something about the felon. 3 I'd like to see something about the felon.
4 I often play shields, and its very very infrequent for me to use this unit. Its a double-edged sword: unless you are providing it with lots of shield power, its a risk for your other shielded units, because of the shield drain. 4 I often play shields, and its very very infrequent for me to use this unit. Its a double-edged sword: unless you are providing it with lots of shield power, its a risk for your other shielded units, because of the shield drain. Many times, I've seen players making 1 felon + 2 thugs. . . then try to kill some high HP unit ( reaper for example) . Result: felon damage a bit the enemy, drains the thugs shields and loose firepower due to it, then all 3 units get killed much faster than if metal had been invested in thugs only.
5 Many times, I've seen players making 1 felon + 2 thugs... then try to kill some high HP unit (reaper for example). Result: felon damage a bit the enemy, drains the thugs shields and loose firepower due to it, then all 3 units get killed much faster than if metal had been invested in thugs only.
6 \n 5 \n
7 Something about scythes would also be nice. It is invaluable as a spotter for arty, especially considering radar wobble + precise arty (merl or sharpshooter)... and underused (in my opinion). 6 Something about scythes would also be nice. It is invaluable as a spotter for arty, especially considering radar wobble + precise arty (merl or sharpshooter)... and underused (in my opinion).