1 |
Some other ideas:
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1 |
Some other ideas:
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2 |
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2 |
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3 |
Warrior:Give it the "cloaked when idle" ability, this would be useful for ambushing enemy raiders, and it fits the factory's theme.
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3 |
Warrior:Give it the "cloaked when idle" ability, this would be useful for ambushing enemy raiders, and it fits the factory's theme.
|
4 |
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|
4 |
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5 |
Leveler:I
haven't
seen
anyone
use
it
to
smooth
terrains,
maybe
it
should
have
a
area
smooth
effect
when
it
dead
instead,
this
would
be
more
easy
to
use.
|
5 |
Leveler:I
haven't
seen
anyone
use
it
to
smooth
terrains,
maybe
it
should
have
a
area
smooth
effect
when
it
dead
instead,
that
would
be
more
easy
to
use.
|
6 |
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|
6 |
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|
7 |
As for the mobile anti-airs:
|
7 |
As for the mobile anti-airs:
|
8 |
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|
8 |
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|
9 |
Devestator(the light veh AA):Give it a 120°maximum fire angle, but it should have the longest range.
|
9 |
Devestator(the light veh AA):Give it a 120°maximum fire angle, but it should have the longest range.
|
10 |
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|
10 |
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|
11 |
Vandal: Simply make it more spammy, I don't see any reason why a anti-air unit shouldn't be spammy.
|
11 |
Vandal: Simply make it more spammy, I don't see any reason why a anti-air unit shouldn't be spammy.
|
12 |
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|
12 |
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|
13 |
Archangel: Give it some very limited anti-land capability.
|
13 |
Archangel: Give it some very limited anti-land capability.
|
14 |
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|
14 |
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|
15 |
Copperhead: Give it some buring effect, flames in the sky would be dangerous for gunships.
|
15 |
Copperhead: Give it some buring effect, flames in the sky would be dangerous for gunships.
|
16 |
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|
16 |
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|
17 |
Tarantula: Make it into the fastest mobile AA, this would fits a all terrain unit well.
|
17 |
Tarantula: Make it into the fastest mobile AA, this would fits a all terrain unit well.
|
18 |
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|
18 |
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|
19 |
Flail:Give it a damage effect that can decrease enemy air unit's flying altitude, so they are more vulnerable to scalpel, mace etc.
|
19 |
Flail:Give it a damage effect that can decrease enemy air unit's flying altitude, so they are more vulnerable to scalpel, mace etc.
|
20 |
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|
20 |
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|
21 |
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|
21 |
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