| 1 |
Some other ideas:
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1 |
Some other ideas:
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| 2 |
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2 |
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| 3 |
Warrior:Give it the "cloaked when idle" ability, this would be useful for ambushing enemy raiders, and it fits the factory's theme.
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3 |
Warrior:Give it the "cloaked when idle" ability, this would be useful for ambushing enemy raiders, and it fits the factory's theme.
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| 4 |
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4 |
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| 5 |
Leveler:I
haven't
seen
anyone
use
it
to
smooth
terrains,
maybe
it
should
have
a
area
smooth
effect
when
it
dead
instead,
this
would
be
more
easy
to
use.
|
5 |
Leveler:I
haven't
seen
anyone
use
it
to
smooth
terrains,
maybe
it
should
have
a
area
smooth
effect
when
it
dead
instead,
that
would
be
more
easy
to
use.
|
| 6 |
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|
6 |
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| 7 |
As for the mobile anti-airs:
|
7 |
As for the mobile anti-airs:
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| 8 |
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|
8 |
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| 9 |
Devestator(the light veh AA):Give it a 120°maximum fire angle, but it should have the longest range.
|
9 |
Devestator(the light veh AA):Give it a 120°maximum fire angle, but it should have the longest range.
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| 10 |
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10 |
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| 11 |
Vandal: Simply make it more spammy, I don't see any reason why a anti-air unit shouldn't be spammy.
|
11 |
Vandal: Simply make it more spammy, I don't see any reason why a anti-air unit shouldn't be spammy.
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| 12 |
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12 |
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| 13 |
Archangel: Give it some very limited anti-land capability.
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13 |
Archangel: Give it some very limited anti-land capability.
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| 14 |
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14 |
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| 15 |
Copperhead: Give it some buring effect, flames in the sky would be dangerous for gunships.
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15 |
Copperhead: Give it some buring effect, flames in the sky would be dangerous for gunships.
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| 16 |
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16 |
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| 17 |
Tarantula: Make it into the fastest mobile AA, this would fits a all terrain unit well.
|
17 |
Tarantula: Make it into the fastest mobile AA, this would fits a all terrain unit well.
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| 18 |
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18 |
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| 19 |
Flail:Give it a damage effect that can decrease enemy air unit's flying altitude, so they are more vulnerable to scalpel, mace etc.
|
19 |
Flail:Give it a damage effect that can decrease enemy air unit's flying altitude, so they are more vulnerable to scalpel, mace etc.
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| 20 |
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20 |
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| 21 |
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21 |
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