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The units that you think need to be more interesting

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Date Editor Before After
6/17/2012 3:48:14 PMCNrankqwerty3w before revert after revert
6/17/2012 3:47:53 PMCNrankqwerty3w before revert after revert
6/17/2012 3:46:14 PMCNrankqwerty3w before revert after revert
Before After
1 Some other ideas: 1 Some other ideas:
2 \n 2 \n
3 Warrior:Give it the "cloaked when idle" ability, this would be useful for ambushing enemy raiders, and it fits the factory's theme. 3 Warrior:Give it the "cloaked when idle" ability, this would be useful for ambushing enemy raiders, and it fits the factory's theme.
4 \n 4 \n
5 Leveler:I haven't seen anyone use it to smooth terrains, maybe it should have a area smooth effect when it dead instead, this would be more easy to use. 5 Leveler:I haven't seen anyone use it to smooth terrains, maybe it should have a area smooth effect when it dead instead, that would be more easy to use.
6 \n 6 \n
7 As for the mobile anti-airs: 7 As for the mobile anti-airs:
8 \n 8 \n
9 Devestator(the light veh AA):Give it a 120°maximum fire angle, but it should have the longest range. 9 Devestator(the light veh AA):Give it a 120°maximum fire angle, but it should have the longest range.
10 \n 10 \n
11 Vandal: Simply make it more spammy, I don't see any reason why a anti-air unit shouldn't be spammy. 11 Vandal: Simply make it more spammy, I don't see any reason why a anti-air unit shouldn't be spammy.
12 \n 12 \n
13 Archangel: Give it some very limited anti-land capability. 13 Archangel: Give it some very limited anti-land capability.
14 \n 14 \n
15 Copperhead: Give it some buring effect, flames in the sky would be dangerous for gunships. 15 Copperhead: Give it some buring effect, flames in the sky would be dangerous for gunships.
16 \n 16 \n
17 Tarantula: Make it into the fastest mobile AA, this would fits a all terrain unit well. 17 Tarantula: Make it into the fastest mobile AA, this would fits a all terrain unit well.
18 \n 18 \n
19 Flail:Give it a damage effect that can decrease enemy air unit's flying altitude, so they are more vulnerable to scalpel, mace etc. 19 Flail:Give it a damage effect that can decrease enemy air unit's flying altitude, so they are more vulnerable to scalpel, mace etc.
20 \n 20 \n
21 \n 21 \n