1 |
gauss?
|
1 |
gauss?
|
2 |
EMP missiles and Dante's fire + anti-shield-heat-rays are the only ways to break shield spam (except getting under it).
|
2 |
EMP missiles and Dante's fire + anti-shield-heat-rays are the only ways to break shield spam (except getting under it).
|
3 |
\n
|
3 |
\n
|
4 |
So gauss snipers with reduced damage and extended range would be fine.
|
4 |
So gauss snipers with reduced damage and extended range would be fine.
|
5 |
There is no reason to make hammers, if 2 snipers can instant-kill a Stinger.
|
5 |
There is no reason to make hammers, if 2 snipers can instant-kill a Stinger.
|
6 |
\n
|
6 |
\n
|
7 |
I would like it if a radar can identify and exactly spot another radar.
|
7 |
I would like it if a radar can identify and exactly spot another radar.
|
8 |
Since the omni-radius which decloaks units is smaller than the radar radius, you can make 1 adv. radar, see the other radars easily and with that you know where the no-go-zone is.
|
8 |
Since the omni-radius which decloaks units is smaller than the radar radius, you can make 1 adv. radar, see the other radars easily and with that you know where the no-go-zone is.
|
|
|
9 |
\n
|
|
|
10 |
EDIT: same with sonars vs sonars.
|
|
|
11 |
Radar should not be jam-able.
|