1 |
The role of Krow should be to snipe single long range or hardened static AA targets, fast AA units or important single targets like fusions in order to allow the rest of your gunships to harass this area.
|
1 |
The role of Krow should be to snipe single long range or hardened static AA targets, fast AA units or important single targets like fusions in order to allow the rest of your gunships to harass this area.
|
2 |
[color=grey]EDIT: DDM+Anni are AA (at least vs gunships) and to take out the fusion is an important task.
|
2 |
[color=grey]EDIT: DDM+Anni are AA (at least vs gunships) and to take out the fusion is an important task.
|
3 |
A special ability of Krow could be a high damage projectile which does enough overkill to prevent wreckages (Independence beam laser +deploy?) which would make Krow unique.[/color]
|
3 |
A special ability of Krow could be a high damage projectile which does enough overkill to prevent wreckages (Independence beam laser +deploy?) which would make Krow unique.[/color]
|
4 |
\n
|
4 |
\n
|
5 |
It should be afraid of 2400(Screamer) to 3500m in AA including fighters, towers, AA units and semi-AA.
|
5 |
It should be afraid of 2400(Screamer) to 3500m in AA including fighters, towers, AA units and semi-AA.
|
6 |
Then it might be time to switch your factories.
|
6 |
Then it might be time to switch your factories.
|
7 |
\n
|
7 |
\n
|
8 |
[color=orange]EDIT2:
If
you
get
a
mega
unit
which
has
only
a
few
counters,
you
are
not
going
to
get
more
possibilities,
but
limiting
your
other
strategies
if
this
fails.
|
8 |
[color=orange]EDIT2:
If
you
get
a
mega
unit
which
has
only
a
few
counters,
you
are
not
going
to
get
more
possibilities,
but
limiting
your
other
strategies
if
this
fails
due
to
less
efficient
strengths.
|
9 |
Why?
|
9 |
Why?
|
10 |
* If you have a specialised Air unit, the enemy make specialised def. If you have an alrounder-air-unit, the enemy prepair anti-every-air-unit things and you limit yourself to ground units
|
10 |
* If you have a specialised Air unit, the enemy make specialised def. If you have an alrounder-air-unit, the enemy prepair anti-every-air-unit things and you limit yourself to ground units
|
11 |
* The only problem is that AA units haven't roles either (Maybe except Hacksaw, but it is anti-Vamp /anti-Rapier too)[/color]
|
11 |
* The only problem is that AA units haven't roles either (Maybe except Hacksaw, but it is anti-Vamp /anti-Rapier too)[/color]
|